nuttx-apps/graphics/traveler/tools/libwld/wld_rgblookup.c

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/****************************************************************************
* apps/graphics/traveler/tools/libwld/wld_rgblookup.c
*
* Copyright (C) 2016 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <stdlib.h>
#include <math.h>
#include "wld_mem.h"
#include "wld_utils.h"
#include "wld_color.h"
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
#undef MIN
#undef MAX
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) > (b) ? (a) : (b))
/****************************************************************************
* Private Data
****************************************************************************/
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#if RGB_CUBE_SIZE >= MIN_LUM_LEVELS
static color_rgb_t *g_rgb_lut = NULL;
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static float g_wld_cube2pixel;
#endif
/****************************************************************************
* Public Data
****************************************************************************/
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#if RGB_CUBE_SIZE < MIN_LUM_LEVELS
color_lum_t *g_lum_lut;
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/* The following defines the "form" of each color in the g_unit_vector array */
const color_form_t g_wld_colorform[NCOLOR_FORMS] =
{
{1.0, 0.0, 0.0},
{0.875, 0.4841229, 0.0},
{0.7071068, 0.7071068, 0.0},
{0.6666667, 0.5270463, 0.5270463},
{0.5773503, 0.5773503, 0.5773503}
};
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/* These arrays map color forms into g_unit_vector array indices */
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const enum unit_vector_index_e g_wld_bgrform_map[NCOLOR_FORMS] =
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{
BLUE_NDX, GREENERBLUE_NDX, BLUEGREEN_NDX, LIGHTBLUE_NDX, GREY_NDX
};
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const enum unit_vector_index_e g_wld_brgform_map[NCOLOR_FORMS] =
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{
BLUE_NDX, BLUEVIOLET_NDX, VIOLET_NDX, LIGHTBLUE_NDX, GREY_NDX
};
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const enum unit_vector_index_e g_wld_gbrform_map[NCOLOR_FORMS] =
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{
GREEN_NDX, BLUERGREN_NDX, BLUEGREEN_NDX, LIGHTGREEN_NDX, GREY_NDX
};
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const enum unit_vector_index_e g_wld_grbform_map[NCOLOR_FORMS] =
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{
GREEN_NDX, YELLOWGREEN_NDX, YELLOW_NDX, LIGHTGREEN_NDX, GREY_NDX
};
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const enum unit_vector_index_e g_wld_rbgform_map[NCOLOR_FORMS] =
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{
RED_NDX, REDVIOLET_NDX, VIOLET_NDX, PINK_NDX, GREY_NDX
};
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const enum unit_vector_index_e g_wld_rgbform_map[NCOLOR_FORMS] =
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{
RED_NDX, ORANGE_NDX, YELLOW_NDX, PINK_NDX, GREY_NDX
};
/* This array defines each color supported in the luminance model */
const color_lum_t g_unit_vector[NUNIT_VECTORS] =
{
{0.5773503, 0.5773503, 0.5773503, 441.672932,}, /* GREY_NDX */
{0.0, 0.0, 1.0, 255.0}, /* BLUE_NDX */
{0.0, 0.4841229, 0.875, 291.428571}, /* GREENERBLUE_NDX */
{0.0, 0.7071068, 0.7071068, 360.624445}, /* BLUEGREEN_NDX */
{0.4841229, 0.0, 0.875, 291.428571}, /* BLUEVIOLET_NDX */
{0.7071068, 0.0, 0.7071068, 360.624445}, /* VIOLET_NDX */
{0.5270463, 0.5270463, 0.6666667, 382.499981}, /* LIGHTBLUE_NDX */
{0.0, 1.0, 0.0, 255.0}, /* GREEN_NDX */
{0.0, 0.875, 0.4841229, 291.428571}, /* BLUERGREN_NDX */
{0.4841229, 0.875, 0.0, 291.428571}, /* YELLOWGREEN_NDX */
{0.7071068, 0.7071068, 0.0, 360.624445}, /* YELLOW_NDX */
{0.5270463, 0.6666667, 0.5270463, 382.499981}, /* LIGHTGREEN_NDX */
{1.0, 0.0, 0.0, 255.0}, /* RED_NDX */
{0.875, 0.0, 0.4841229, 291.428571}, /* REDVIOLET_NDX */
{0.875, 0.4841229, 0.0, 291.428571}, /* ORANGE_NDX */
{0.6666667, 0.5270463, 0.5270463, 382.499981}, /* PINK_NDX */
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};
#endif
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: wld_rgblookup_allocate
*
* Description:
****************************************************************************/
void wld_rgblookup_allocate(void)
{
#if RGB_CUBE_SIZE < MIN_LUM_LEVELS
color_rgb_t *lut;
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int uvndx;
int lumndx;
int index;
/* Check if a color lookup table has been allocated */
g_rgb_lut = (color_rgb_t *)
wld_malloc(sizeof(color_rgb_t) * (NUNIT_VECTORS * NLUMINANCES));
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if (!g_rgb_lut)
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{
wld_fatal_error("ERROR: Failed to allocate color lookup table\n");
}
lut = g_rgb_lut;
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/* Save the color information and color lookup table for use in color mapping
* below. */
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g_lum_lut = (color_lum_t *)
wld_malloc(sizeof(color_lum_t) * (NUNIT_VECTORS * NLUMINANCES));
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if (!g_lum_lut)
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{
wld_fatal_error("ERROR: Failed to allocate luminance table\n");
}
/* Allocate each color at each luminance value */
index = 0;
for (uvndx = 0; uvndx < NUNIT_VECTORS; uvndx++)
{
for (lumndx = 0; lumndx < NLUMINANCES; lumndx++)
{
color_lum_t *lum;
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/* Get a convenience pointer to the lookup table entry */
lum = &g_lum_lut[index];
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*lum = g_unit_vector[uvndx];
/* Get the luminance associated with this lum for this unit vector. */
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lum->luminance = (lum->luminance * (float)(lumndx + 1)) / NLUMINANCES;
/* Convert to RGB in lookup table */
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lut[index].red = (short)(lum->red * lum->luminance);
lut[index].green = (short)(lum->green * lum->luminance);
lut[index].blue = (short)(lum->blue * lum->luminance);
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}
}
#else
color_rgb_t *lut;
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int index;
color_rgb_t rgb;
/* Check if a color lookup table has been allocated */
g_rgb_lut = (color_rgb_t *)
wld_malloc(sizeof(color_rgb_t) * (WLD_PIXEL_MAX + 1));
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if (!g_rgb_lut)
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{
wld_fatal_error("ERROR: Failed to allocate color lookup table\n");
}
/* Save the color information and color lookup table for use in subsequent
* color mapping. */
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lut = g_rgb_lut;
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/* Check if a Pixel-to-RGB color mapping table has been allocated */
g_rgb_lut = (color_rgb_t *)
wld_malloc(sizeof(color_rgb_t) * (WLD_PIXEL_MAX + 1));
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if (!g_rgb_lut)
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{
wld_fatal_error("ERROR: Failed to allocate luminance table\n");
}
for (index = 0; index <= WLD_PIXEL_MAX; index++)
{
g_rgb_lut[index].red
= g_rgb_lut[index].green = g_rgb_lut[index].blue = 0;
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}
/* Calculate the cube to wld_pixel_t scale factor. This factor will convert
* an RGB component in the range {0..RGB_CUBE_SIZE-1} to a value in the range
* {0..WLD_PIXEL_MAX}. */
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g_wld_cube2pixel = (float)WLD_PIXEL_MAX / (float)(RGB_CUBE_SIZE - 1);
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/* Allocate each color in the RGB Cube */
for (rgb.red = 0; rgb.red < RGB_CUBE_SIZE; rgb.red++)
{
for (rgb.green = 0; rgb.green < RGB_CUBE_SIZE; rgb.green++)
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{
for (rgb.blue = 0; rgb.blue < RGB_CUBE_SIZE; rgb.blue++)
{
/* Save the RGB to pixel lookup data */
lut[index].red = (short)(rgb.red * 65535 / (RGB_CUBE_SIZE - 1));
lut[index].green = (short)(rgb.green * 65535 / (RGB_CUBE_SIZE - 1));
lut[index].blue = (short)(rgb.blue * 65535 / (RGB_CUBE_SIZE - 1));
}
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}
}
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#endif
}
/****************************************************************************
* Name: wld_color_endmapping
*
* Description:
* When all color mapping has been performed, this function should be
* called to release all resources dedicated to color mapping.
*
****************************************************************************/
void wld_color_endmapping(void)
{
#if RGB_CUBE_SIZE < MIN_LUM_LEVELS
if (g_lum_lut)
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{
wld_free(g_lum_lut);
g_lum_lut = NULL;
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}
#else
if (g_rgb_lut)
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{
wld_free(g_rgb_lut);
g_rgb_lut = NULL;
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}
#endif
}
/****************************************************************************
* Name: wld_rgblookup_free
*
* Description:
* Free the color lookup table
*
****************************************************************************/
void wld_rgblookup_free(void)
{
if (g_rgb_lut)
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{
wld_free(g_rgb_lut);
g_rgb_lut = NULL;
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}
}