nuttx-apps/include/graphics/nxwm/ctaskbar.hxx

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/****************************************************************************
* apps/include/graphics/nxwm/cnxtaskbar.hxx
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
#ifndef __NXWM_INCLUDE_GRAPHICS_NXWM_CTASKBAR_HXX
#define __NXWM_INCLUDE_GRAPHICS_NXWM_CTASKBAR_HXX
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include "graphics/nxwidgets/nxconfig.hxx"
#include "graphics/nxwidgets/tnxarray.hxx"
#include "graphics/nxwidgets/cnxwindow.hxx"
#include "graphics/nxwidgets/cnxserver.hxx"
#include "graphics/nxwidgets/cwidgeteventhandler.hxx"
#include "graphics/nxwidgets/cwidgeteventargs.hxx"
#include "graphics/nxglyphs.hxx"
#include "graphics/nxwm/nxwmconfig.hxx"
#include "graphics/nxwm/capplicationwindow.hxx"
#include "graphics/nxwm/cfullscreenwindow.hxx"
#include "graphics/nxwm/iapplication.hxx"
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
/****************************************************************************
* Implementation Class Definition
****************************************************************************/
#if defined(__cplusplus)
namespace NxWM
{
/**
* This class describes the NX window manager's task bar. That task bar is,
* of course, used to dock active applications. But in NxWM, it is also
* the heart of the window manager: It inherits for CNxServer and, hence,
* represents the NX server itself. It also then serves as the NxWM
* window factory.
*
* Why do it this way? The only reason is so that if you have an instance
* of CTaskbar, you have everything you need to manage new applications.
* It might have been a better decision to separate the window factory into
* a separate class instead of making the task bar of such central importance
* (and I may still do that someday)
*/
class CTaskbar : public NXWidgets::CNxServer,
protected NXWidgets::CWidgetEventHandler
{
protected:
/**
* This structure represents an application and its associated icon image
*/
struct STaskbarSlot
{
IApplication *app; /**< A reference to the application */
NXWidgets::CImage *image; /**< The icon image for the application */
};
/**
* Taskbar state
*/
NXWidgets::CNxWindow *m_taskbar; /**< The task bar window */
NXWidgets::CBgWindow *m_background; /**< The background window */
NXWidgets::CImage *m_backImage; /**< The background image */
IApplication *m_topApp; /**< The top application in the hierarchy */
TNxArray<struct STaskbarSlot> m_slots; /**< List of application slots in the task bar */
bool m_started; /**< True if window manager has been started */
/**
* Create a raw window.
*
* 1) Create a dumb NXWidgets::CWidgetControl instance (See not).
* 2) Pass the dumb NXWidgets::CWindowMessenger instance to the window constructor
* that inherits from INxWindow. This will "smarten" the NXWidgets::CWidgetControl
* instance with some window knowlede
* 3) Call the open() method on the window to display the window.
* 4) After that, the fully smartened NXWidgets::CWidgetControl instance can
* be used to generate additional widgets by passing it to the
* widget constructor
*
* NOTE: Actually, NxWM uses the CWindowMessenger class that inherits from
* CWidgetControl. That class just adds some unrelated messaging capability;
2019-09-11 16:59:08 +02:00
* It cohabitates with CWidgetControl only because it needs the CWidgetControl
* this point.
*/
NXWidgets::CNxWindow *openRawWindow(void);
/**
* Create a framed application window
*
* This may be used to provide the window parater to the IApplication constructor
*
* @return A partially initialized application window instance.
*/
NXWidgets::CNxTkWindow *openFramedWindow(void);
/**
* Set size and position of a window in the application area.
*
* @param window. The window to be resized and repositioned
* @param fullscreen. True: Use full screen
*/
void setApplicationGeometry(NXWidgets::INxWindow *window, bool fullscreen);
/**
* Create the task bar window.
*
* @return true on success
*/
virtual bool createTaskbarWindow(void);
/**
* Create the background window.
*
* @return true on success
*/
virtual bool createBackgroundWindow(void);
/**
* Create the background image.
*
* @return true on success
*/
virtual bool createBackgroundImage(void);
/**
* (Re-)draw the task bar window.
*
* @return true on success
*/
virtual bool redrawTaskbarWindow(void);
/**
* Redraw the window at the top of the hierarchy.
*
* @return true on success
*/
virtual bool redrawTopApplication(void);
/**
* Raise the top window to the top of the NXheirarchy.
*
* @return true on success
*/
void raiseTopApplication(void);
/**
* (Re-)draw the background window.
*
* @return true on success
*/
virtual bool redrawBackgroundWindow(void);
/**
* Redraw the last application in the list of application maintained by
* the task bar.
*
* @param app. The new top application to draw
* @return true on success
*/
bool redrawApplicationWindow(IApplication *app);
/**
* The application window is hidden (either it is minimized or it is
* maximized, but not at the top of the hierarchy)
*
* @param app. The application to hide
*/
void hideApplicationWindow(IApplication *app);
/**
* Handle a widget action event. For CImage, this is a mouse button pre-release event.
*
* @param e The event data.
*/
void handleActionEvent(const NXWidgets::CWidgetEventArgs &e);
public:
/**
* CTaskbar Constructor
*
* @param hWnd - NX server handle
*/
CTaskbar(void);
/**
* CTaskbar Destructor
*/
~CTaskbar(void);
/**
* Connect to the server
*/
bool connect(void);
/**
* Disconnect from the server
*/
void disconnect(void);
/**
* Initialize task bar. Task bar initialization is separate from
* object instantiation so that failures can be reported. The window
* manager start-up sequence is:
*
* 1. Create the CTaskbar instance,
* 2. Call the CTaskbar::connect() method to connect to the NX server (CTaskbar
* inherits the connect method from CNxServer),
* 3. Call the CTaskbar::initWindowManager() method to initialize the task bar.
* 4. Call CTaskBar::startApplication repeatedly to add applications to the task bar
* 5. Call CTaskBar::startWindowManager() to start the display with applications in place
*
* CTaskbar::initWindowManager() prepares the task bar to receive applications.
* CTaskBar::startWindowManager() brings the window manager up with those applications
* in place.
*
* @return True if the window was successfully initialized.
*/
bool initWindowManager(void);
/**
* Start the window manager and present the initial displays. The window
* manager start-up sequence is:
*
* 1. Create the CTaskbar instance,
* 2. Call the CTaskbar::connect() method to connect to the NX server (CTaskbar
* inherits the connect method from CNxServer),
* 3. Call the CTaskbar::initWindowManager() method to initialize the task bar.
* 4. Call CTaskBar::startApplication repeatedly to add applications to the task bar
* 5. Call CTaskBar::startWindowManager to start the display with applications in place
*
* CTaskbar::initWindowManager() prepares the task bar to receive applications.
* CTaskBar::startWindowManager() brings the window manager up with those applications
* in place.
*
* CTaskBar::startWindowManager() will present the task bar and the background image.
* The The initial taskbar will contain only the start window icon.
*
* @return true on success
*/
bool startWindowManager(void);
/**
* Create an normal application window. Creating a normal application in the
* start window requires three steps:
*
* 1. Call CTaskBar::openApplicationWindow to create a window for the application,
* 2. Instantiate the application, providing the window to the application's
* constructor,
* 3. Then call CStartWindow::addApplication to add the application to the
* start window.
*
* When the application is selected from the start window:
*
* 4. Call CTaskBar::startApplication start the application and bring its window to
* the top.
*
* @param flags. CApplicationWindow flugs for window customization.
*/
CApplicationWindow *openApplicationWindow(uint8_t flags = 0);
/**
* Create a full screen application window. Creating a new full screen application
* requires three steps:
*
* 1. Call CTaskBar::FullScreenWindow to create a window for the application,
* 2. Instantiate the application, providing the window to the application's
* constructor,
* 3. Then call CStartWindow::addApplication to add the application to the
* start window.
*
* When the application is selected from the start window:
*
* 4. Call CTaskBar::startApplication start the application and bring its window to
* the top.
*/
CFullScreenWindow *openFullScreenWindow(void);
/**
* Start an application and add its icon to the taskbar. The applications's
* window is brought to the top. Creating a new application in the start
* window requires three steps:
*
* 1. Call CTaskBar::openApplicationWindow to create a window for the application,
* 2. Instantiate the application, providing the window to the application's
* constructor,
* 3. Then call CStartWindow::addApplication to add the application to the start window.
*
* When the application is selected from the start window:
*
* 4. Call CTaskBar::startApplication start the application and bring its window to
* the top.
*
* @param app. The new application to add to the task bar
* @param minimized. The new application starts in the minimized state
* @return true on success
*/
bool startApplication(IApplication *app, bool minimized);
/**
* Move window to the top of the hierarchy and re-draw it. This method
* does nothing if the application is minimized.
*
* @param app. The new application to show
* @return true on success
*/
bool topApplication(IApplication *app);
/**
* Maximize an application by moving its window to the top of the hierarchy
* and re-drawing it. If the application was already maximized, then this
* method is equivalent to topApplication().
*
* @param app. The new application to add to the task bar
* @return true on success
*/
bool maximizeApplication(IApplication *app);
/**
* Minimize an application by moving its window to the bottom of the
* and redrawing the next visible application.
*
* @param app. The new application to add to the task bar
* @return true on success
*/
bool minimizeApplication(IApplication *app);
/**
* Destroy an application. Move its window to the bottom and remove its
* icon from the task bar.
*
* @param app. The new application to remove from the task bar
* @return true on success
*/
bool stopApplication(IApplication *app);
/**
* Get the size of the physical display device as it is known to the task
* bar.
*
* @return The size of the display
*/
void getDisplaySize(FAR struct nxgl_size_s &size);
/**
* Force a redraw of the taskbar and current application.
* This should only be necessary if the display loses state due to e.g. powerdown
* or other manual intervention.
*/
inline void redraw() { redrawTopApplication(); }
};
}
#endif // __cplusplus
#endif // __NXWM_INCLUDE_GRAPHICS_NXWM_CTASKBAR_HXX