nuttx-apps/graphics/traveler/tools/tcledit/README.txt

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Build instuctions
=================
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The Traveler is based on a world file (.wld). The most important component
of the file are a set of plane list files (.pll). There are three: One for
each of the X, Y, and Z planes.
tcledit is a world file editor for the Traveler. You should be able to build
it under Linux or Cygwin. It needs X11 and Tcl/Tk.
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At the time of 'make', you must have a valid Traveler configuration instantiated
in the NuttX directory. This is because the build will depend on certain
configurations (such as color format).
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1. cd nuttx/tools
./configure.sh sim/traveler (for example)
2. cd ..
tools/sethost.sh -w or -l
make context
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Prepare some header files. This is necessary because we must use ALL of the
toolchain header files except for a few files from nuttx (for example,
config.h).
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3. cd apps/graphics/traveler/tools/nuttx
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4. make TOPDIR=<nuttx directory>
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Build the world library:
5. cd apps/graphics/traveler/tools/libwld
6a. make
If you want to create a debug-able version of the library, do:
6b. make DEBUG_LEVEL=1
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Then you can use xmfmk to create the Makefile and build the tool:
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7. cd apps/graphics/traveler/tools/tcledit
8. Review Imakefile. You will probabaly to to change the APPDIR and TOPDIR paths
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a minimum. These are the paths to where you have clones the apps/ repository
and the nuttx/ repositories, respectively.
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9. xmfmk
10a. make tcledit
If you want to create a debug-able version of tcledit, do:
10b. make tcledit DEBUG_LEVEL=1
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On Cygwin, the make target will be tcledit.exe, not tcledit.
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Usage
=====
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./tcledit [-D <directory>] [-o <outfilename>] <infilename>
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Where <infilename> is the original world file name which will be overwritten
unless <outfilename> is provided. Optionally, switch to <directory> before
opening <infilenamea>.
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NOTE: The default traveler world file is apps/graphics/traverler/world/transfrm.wld.
The file contains relative paths so you may have to CD in to the directory first
like:
./tcledit -D ../../world transfrm.wld
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On Cywgin, the correct name of the program will be tcledit.exe and must also
remember to start the X11 server before trying run the applications.
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Saying that the UI is difficult to use would probably be an understatement.
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When you start tcledit, four windows appear: Three X11 graphics windows and
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one Tcl/Tk edit window. The four graphic windows present a view at the
currently selected X, Y, and planes with a grid and positioning lines. This
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gives an accurate rather incomprehensible view into the 3-dimensional world.
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At the top of Tcl/Tk window are three sliders that can be quickly used to
generally position yourself in the world. As you move a slider, the
position indicator moves in the corresponding plane view window. You can
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set position more precisely with the X, Y, and Z position data entry fields.
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The Tcl/Tk edit window also has controls to manage the plane at the selected
position: Add X, Y, or Z plane, Save data, Zoom in or out, etc.
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Chances are if you don't know where the planes are defined in the world, you
won't even be able to find them. Hint: position to X=704, Y=704, and Z=576.
There you should see something in the default world. Trying zooming 8x or
more. The plane is shown in light blue; the edges of othogonal planes are
shown in even lighter blue.