nuttx/graphics/nxmu/nxmu_redraw.c

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/****************************************************************************
* graphics/nxmu/nxmu_redraw.c
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdbool.h>
#include <errno.h>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include "nxmu.h"
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: nxmu_redraw_pwfb
*
* Description:
* Redraw into the per-window framebuffer
*
****************************************************************************/
#ifdef CONFIG_NX_RAMBACKED
static inline void nxmu_redraw_pwfb(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_rect_s *rect)
{
FAR const void *src[CONFIG_NX_NPLANES];
struct nxgl_rect_s wndrect;
struct nxgl_point_s origin;
unsigned int bpp;
/* Put the rectangle back relative to the window */
nxgl_rectoffset(&wndrect, rect,
-wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
/* Get the source of address of the rectangle in the framebuffer. */
bpp = wnd->be->plane[0].pinfo.bpp;
src[0] = (FAR const void *)((FAR uint8_t *)wnd->fbmem +
wndrect.pt1.y * wnd->stride +
((bpp * wndrect.pt1.x) >> 3));
/* For resolutions less than 8-bits, the starting pixel will be contained
* in the byte pointed to by src[0]but may not be properly aligned for the
* transfer. We fix this by modifying the origin.
*/
origin.x = wndrect.pt1.x;
origin.y = wndrect.pt1.y;
switch (bpp)
{
#ifndef CONFIG_NX_DISABLE_1BPP
case 1: /* 1 bit per pixel */
{
origin.x &= ~7;
}
break;
#endif
#ifndef CONFIG_NX_DISABLE_2BPP
case 2: /* 2 bits per pixel */
{
origin.x &= ~3;
}
break;
#endif
#ifndef CONFIG_NX_DISABLE_4BPP
case 4: /* 4 bits per pixel */
{
origin.x &= ~1;
}
break;
#endif
default:
break;
}
/* And render the bitmap into device graphics memory */
nxbe_flush(wnd, &wndrect, src, &origin, wnd->stride);
}
#endif
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxmu_redrawreq
*
* Description:
* Send a message to the client requesting that it to redraw the rectangular
* region in the window.
*
****************************************************************************/
void nxmu_redrawreq(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_rect_s *rect)
{
struct nxclimsg_redraw_s outmsg;
/* Send the client redraw message */
outmsg.msgid = NX_CLIMSG_REDRAW;
outmsg.wnd = wnd;
outmsg.more = false;
nxgl_rectoffset(&outmsg.rect, rect,
-wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
nxmu_sendclientwindow(wnd, &outmsg,
sizeof(struct nxclimsg_redraw_s));
}
/****************************************************************************
* Name: nxmu_redraw
*
* Description:
* Redraw client window data. This may involve either sending a message
* to the client requesting that it redraw a region of the window. Or, in
* the base that the window supports a per-window framebuffer, this might
* amount to an immediate redraw from the framebuffer.
*
****************************************************************************/
void nxmu_redraw(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_rect_s *rect)
{
/* Don't update hidden windows */
if (!NXBE_ISHIDDEN(wnd))
{
#ifdef CONFIG_NX_RAMBACKED
/* If this window supports a pre-window frame buffer, then we can just
* update the device content from that framebuffer.
*/
if (NXBE_ISRAMBACKED(wnd))
{
nxmu_redraw_pwfb(wnd, rect);
}
/* Otherwise, send a message to the client requesting an update of the
* affected region in the window.
*/
else
#endif
{
nxmu_redrawreq(wnd, rect);
}
}
}