Documentation: fix warnings from games
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@ -17,7 +17,7 @@ walls, floor and ceil in direction to the center of the board to make
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the cells of same color to match.
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the cells of same color to match.
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Basic Test
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Basic Test
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==========
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----------
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The best way to play brickmatch is using an APA102 RGB 16x16 matrix
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The best way to play brickmatch is using an APA102 RGB 16x16 matrix
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and Gesture sensor APDS9960. There are some board examples already
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and Gesture sensor APDS9960. There are some board examples already
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@ -29,7 +29,7 @@ If you don't have an APA102 matrix you can also play it using an LCD
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display and a digital joystick (DJOYSTICK) or the console input.
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display and a digital joystick (DJOYSTICK) or the console input.
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Then you can configure and compile the game to play in your board,
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Then you can configure and compile the game to play in your board,
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i.e. for ESP32-Devkitc there is already an example using the APA102:
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i.e. for ESP32-Devkitc there is already an example using the APA102::
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$ ./tools/configure.sh esp32-devkitc:brickmatch
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$ ./tools/configure.sh esp32-devkitc:brickmatch
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@ -12,7 +12,8 @@ It is a raycasting game that Greg Nutt developed from scratch, similar
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to Doom in many ways. That game is not part of Apache NuttX.
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to Doom in many ways. That game is not part of Apache NuttX.
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.. toctree::
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.. toctree::
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:maxdepth: 2
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:glob:
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:caption: Contents
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:maxdepth: 1
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:titlesonly:
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brichmatch.rst
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*/index*
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