Documentation: fix warnings from games

This commit is contained in:
raiden00pl 2023-10-24 12:40:26 +02:00 committed by Alan Carvalho de Assis
parent 4520d8676a
commit e229528d5a
2 changed files with 6 additions and 5 deletions

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@ -17,7 +17,7 @@ walls, floor and ceil in direction to the center of the board to make
the cells of same color to match. the cells of same color to match.
Basic Test Basic Test
========== ----------
The best way to play brickmatch is using an APA102 RGB 16x16 matrix The best way to play brickmatch is using an APA102 RGB 16x16 matrix
and Gesture sensor APDS9960. There are some board examples already and Gesture sensor APDS9960. There are some board examples already
@ -29,7 +29,7 @@ If you don't have an APA102 matrix you can also play it using an LCD
display and a digital joystick (DJOYSTICK) or the console input. display and a digital joystick (DJOYSTICK) or the console input.
Then you can configure and compile the game to play in your board, Then you can configure and compile the game to play in your board,
i.e. for ESP32-Devkitc there is already an example using the APA102: i.e. for ESP32-Devkitc there is already an example using the APA102::
$ ./tools/configure.sh esp32-devkitc:brickmatch $ ./tools/configure.sh esp32-devkitc:brickmatch

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@ -12,7 +12,8 @@ It is a raycasting game that Greg Nutt developed from scratch, similar
to Doom in many ways. That game is not part of Apache NuttX. to Doom in many ways. That game is not part of Apache NuttX.
.. toctree:: .. toctree::
:maxdepth: 2 :glob:
:caption: Contents :maxdepth: 1
:titlesonly:
brichmatch.rst */index*