9473434587
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
222 lines
6.5 KiB
C
222 lines
6.5 KiB
C
/****************************************************************************
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* nuttx/graphics/nxterm/nxterm_scroll.c
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#include <debug.h>
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#include <nuttx/nx/nx.h>
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#include <nuttx/nx/nxfonts.h>
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#include "nxterm.h"
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxterm_movedisplay
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*
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* Description:
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* This function implements the data movement for the scroll operation. If
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* we can read the displays framebuffer memory, then the job is pretty
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* easy. However, many displays (such as SPI-based LCDs) are often read-
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* only.
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*
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****************************************************************************/
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#ifdef CONFIG_NX_WRITEONLY
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static inline void nxterm_movedisplay(FAR struct nxterm_state_s *priv,
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int bottom, int scrollheight)
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{
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FAR struct nxterm_bitmap_s *bm;
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struct nxgl_rect_s rect;
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nxgl_coord_t row;
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int ret;
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int i;
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/* Move each row, one at a time. They could all be moved at once (by
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* calling nxterm_redraw), but the since the region is cleared, then
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* re-written, the effect would not be good. Below the region is also
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* cleared and re-written, however, in much smaller chunks.
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*/
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rect.pt1.x = 0;
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rect.pt2.x = priv->wndo.wsize.w - 1;
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for (row = CONFIG_NXTERM_LINESEPARATION; row < bottom; row += scrollheight)
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{
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/* Create a bounding box the size of one row of characters */
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rect.pt1.y = row;
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rect.pt2.y = row + scrollheight - 1;
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/* Clear the region */
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ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor);
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if (ret < 0)
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{
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gerr("ERROR: Fill failed: %d\n", get_errno());
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}
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/* Fill each character that might lie within in the bounding box */
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for (i = 0; i < priv->nchars; i++)
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{
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bm = &priv->bm[i];
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if (bm->pos.y <= rect.pt2.y &&
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bm->pos.y + priv->fheight >= rect.pt1.y)
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{
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nxterm_fillchar(priv, &rect, bm);
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}
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}
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}
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/* Finally, clear the vacated part of the display */
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rect.pt1.y = bottom;
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rect.pt2.y = priv->wndo.wsize.h - 1;
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ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor);
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if (ret < 0)
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{
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gerr("ERROR: Fill failed: %d\n", get_errno());
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}
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}
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#else
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static inline void nxterm_movedisplay(FAR struct nxterm_state_s *priv,
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int bottom, int scrollheight)
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{
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struct nxgl_rect_s rect;
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struct nxgl_point_s offset;
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int ret;
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/* Add the line separation value to the scroll height */
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scrollheight += CONFIG_NXTERM_LINESEPARATION;
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/* Move the display in the range of 0-height up one scrollheight. The
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* line at the bottom will be reset to the background color automatically.
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*
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* The source rectangle to be moved.
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*/
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rect.pt1.x = 0;
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rect.pt1.y = scrollheight;
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rect.pt2.x = priv->wndo.wsize.w - 1;
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rect.pt2.y = priv->wndo.wsize.h - 1;
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/* The offset that determines how far to move the source rectangle */
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offset.x = 0;
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offset.y = -scrollheight;
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/* Move the source rectangle upward by the scrollheight */
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ret = priv->ops->move(priv, &rect, &offset);
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if (ret < 0)
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{
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gerr("ERROR: Move failed: %d\n", get_errno());
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}
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/* Finally, clear the vacated bottom part of the display */
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rect.pt1.y = priv->wndo.wsize.h - scrollheight;
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ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor);
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if (ret < 0)
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{
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gerr("ERROR: Fill failed: %d\n", get_errno());
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}
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}
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#endif
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxterm_scroll
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****************************************************************************/
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void nxterm_scroll(FAR struct nxterm_state_s *priv, int scrollheight)
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{
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int i;
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int j;
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/* Adjust the vertical position of each character */
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for (i = 0; i < priv->nchars; )
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{
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FAR struct nxterm_bitmap_s *bm = &priv->bm[i];
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/* Has any part of this character scrolled off the screen? */
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if (bm->pos.y < scrollheight + CONFIG_NXTERM_LINESEPARATION)
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{
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/* Yes... Delete the character by moving all of the data */
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for (j = i; j < priv->nchars - 1; j++)
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{
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memcpy(&priv->bm[j], &priv->bm[j + 1],
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sizeof(struct nxterm_bitmap_s));
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}
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/* Decrement the number of cached characters ('i' is not
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* incremented in this case because it already points to the next
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* character)
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*/
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priv->nchars--;
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}
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/* No.. just decrement its vertical position (moving it "up" the
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* display by one line).
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*/
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else
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{
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bm->pos.y -= scrollheight;
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/* We are keeping this one so increment to the next character */
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i++;
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}
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}
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/* And move the next display position up by one line as well */
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priv->fpos.y -= scrollheight;
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/* Move the display in the range of 0-height up one scrollheight. */
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nxterm_movedisplay(priv, priv->fpos.y, scrollheight);
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}
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