6a3c2aded6
* Simplify EINTR/ECANCEL error handling 1. Add semaphore uninterruptible wait function 2 .Replace semaphore wait loop with a single uninterruptible wait 3. Replace all sem_xxx to nxsem_xxx * Unify the void cast usage 1. Remove void cast for function because many place ignore the returned value witout cast 2. Replace void cast for variable with UNUSED macro
196 lines
6.1 KiB
C
196 lines
6.1 KiB
C
/****************************************************************************
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* graphics/nxmu/nxmu_redraw.c
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*
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* Copyright (C) 2008-2009, 2011-2012, 2019 Gregory Nutt. All rights
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* reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdbool.h>
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#include <errno.h>
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#include <debug.h>
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#include <nuttx/nx/nx.h>
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#include "nxmu.h"
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxmu_redraw_pwfb
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*
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* Description:
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* Redraw into the per-window framebuffer
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*
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****************************************************************************/
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#ifdef CONFIG_NX_RAMBACKED
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static inline void nxmu_redraw_pwfb(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect)
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{
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FAR const void *src[CONFIG_NX_NPLANES];
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struct nxgl_rect_s wndrect;
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struct nxgl_point_s origin;
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unsigned int bpp;
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/* Put the rectangle back relative to the window */
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nxgl_rectoffset(&wndrect, rect,
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-wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
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/* Get the source of address of the rectangle in the framebuffer. */
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bpp = wnd->be->plane[0].pinfo.bpp;
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src[0] = (FAR const void *)((FAR uint8_t *)wnd->fbmem +
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wndrect.pt1.y * wnd->stride +
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((bpp * wndrect.pt1.x) >> 3));
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/* For resolutions less than 8-bits, the starting pixel will be contained
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* in the byte pointed to by src[0]but may not be properly aligned for the
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* transfer. We fix this by modifying the origin.
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*/
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origin.x = wndrect.pt1.x;
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origin.y = wndrect.pt1.y;
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switch (bpp)
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{
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#ifndef CONFIG_NX_DISABLE_1BPP
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case 1: /* 1 bit per pixel */
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{
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origin.x &= ~7;
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}
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break;
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#endif
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#ifndef CONFIG_NX_DISABLE_2BPP
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case 2: /* 2 bits per pixel */
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{
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origin.x &= ~3;
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}
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break;
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#endif
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#ifndef CONFIG_NX_DISABLE_4BPP
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case 4: /* 4 bits per pixel */
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{
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origin.x &= ~1;
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}
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break;
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#endif
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default:
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break;
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}
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/* And render the bitmap into device graphics memory */
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nxbe_flush(wnd, &wndrect, src, &origin, wnd->stride);
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}
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#endif
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxmu_redrawreq
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*
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* Description:
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* Send a message to the client requesting that it to redraw the rectangular
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* region in the window.
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*
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****************************************************************************/
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void nxmu_redrawreq(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect)
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{
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struct nxclimsg_redraw_s outmsg;
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/* Send the client redraw message */
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outmsg.msgid = NX_CLIMSG_REDRAW;
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outmsg.wnd = wnd;
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outmsg.more = false;
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nxgl_rectoffset(&outmsg.rect, rect,
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-wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
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nxmu_sendclientwindow(wnd, &outmsg,
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sizeof(struct nxclimsg_redraw_s));
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}
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/****************************************************************************
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* Name: nxmu_redraw
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*
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* Description:
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* Redraw client window data. This may involve either sending a message
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* to the client requesting that it redraw a region of the window. Or, in
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* the base that the window supports a per-window framebuffer, this might
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* amount to an immediate redraw from the framebuffer.
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*
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****************************************************************************/
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void nxmu_redraw(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect)
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{
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/* Don't update hidden windows */
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if (!NXBE_ISHIDDEN(wnd))
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{
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#ifdef CONFIG_NX_RAMBACKED
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/* If this window supports a pre-window frame buffer, then we can just
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* update the device content from that framebuffer.
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*/
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if (NXBE_ISRAMBACKED(wnd))
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{
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nxmu_redraw_pwfb(wnd, rect);
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}
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/* Otherwise, send a message to the client requesting an update of the
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* affected region in the window.
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*/
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else
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#endif
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{
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nxmu_redrawreq(wnd, rect);
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}
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}
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}
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