2015-09-01 17:15:24 +02:00
|
|
|
-- Copied from minetest_game and changed a bit
|
|
|
|
|
|
|
|
-- Minetest 0.4 mod: player
|
|
|
|
-- See README.txt for licensing and other information.
|
|
|
|
|
2015-10-20 21:23:59 +02:00
|
|
|
-- Variable for animation speed; 30-35 is good
|
|
|
|
local player_animation_speed = 33
|
|
|
|
|
2015-09-01 17:15:24 +02:00
|
|
|
-- Player animation blending
|
|
|
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
|
|
|
local animation_blend=0
|
|
|
|
|
|
|
|
default.registered_player_models={}
|
|
|
|
|
|
|
|
-- Local for speed.
|
|
|
|
local models=default.registered_player_models
|
|
|
|
|
|
|
|
function default.player_register_model(name, def)
|
|
|
|
models[name]=def
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Default player appearance
|
|
|
|
default.player_register_model(
|
2015-09-27 00:21:58 +02:00
|
|
|
"character.b3d",
|
2015-09-01 17:15:24 +02:00
|
|
|
{
|
2015-10-20 21:23:59 +02:00
|
|
|
animation_speed=player_animation_speed,
|
2015-09-01 17:15:24 +02:00
|
|
|
textures={"character.png"},
|
|
|
|
animations={
|
|
|
|
-- Standard animations.
|
|
|
|
stand ={x =0, y =79},
|
|
|
|
lay ={x=162, y=166},
|
|
|
|
walk ={x=168, y=187},
|
|
|
|
mine ={x=189, y=198},
|
|
|
|
walk_mine={x=200, y=219},
|
|
|
|
-- Extra animations (not currently used by the game).
|
|
|
|
sit ={ x =81, y=160},
|
|
|
|
},
|
|
|
|
})
|
|
|
|
|
|
|
|
-- Player stats and animations
|
|
|
|
local player_model={}
|
|
|
|
local player_textures={}
|
|
|
|
local player_anim={}
|
|
|
|
local player_sneak={}
|
|
|
|
default.player_attached={}
|
|
|
|
|
|
|
|
function default.player_get_animation(player)
|
|
|
|
local name=player:get_player_name()
|
|
|
|
return {
|
|
|
|
model=player_model[name],
|
|
|
|
textures=player_textures[name],
|
|
|
|
animation=player_anim[name],
|
|
|
|
}
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Called when a player's appearance needs to be updated
|
|
|
|
function default.player_set_model(player, model_name)
|
|
|
|
local name=player:get_player_name()
|
|
|
|
local model=models[model_name]
|
|
|
|
if player_model[name] == model_name then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
player:set_properties(
|
|
|
|
{
|
|
|
|
mesh=model_name,
|
|
|
|
textures=player_textures[name] or model.textures,
|
|
|
|
visual="mesh",
|
|
|
|
visual_size=model.visual_size or {x=1, y=1},
|
|
|
|
})
|
|
|
|
default.player_set_animation(player, "stand")
|
|
|
|
player_model[name]=model_name
|
|
|
|
end
|
|
|
|
|
|
|
|
function default.player_get_textures(player)
|
2015-10-03 19:49:54 +02:00
|
|
|
if player.get_properties ~= nil then
|
|
|
|
return player:get_properties().textures
|
|
|
|
else
|
2015-10-17 01:36:39 +02:00
|
|
|
return player_textures[player:get_player_name()]
|
2015-10-03 19:49:54 +02:00
|
|
|
end
|
2015-09-01 17:15:24 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
function default.player_set_textures(player, textures)
|
|
|
|
local name=player:get_player_name()
|
|
|
|
player_textures[name]=textures
|
|
|
|
player:set_properties({textures=textures,})
|
|
|
|
end
|
|
|
|
|
|
|
|
function default.player_set_animation(player, anim_name, speed)
|
|
|
|
local name=player:get_player_name()
|
|
|
|
if player_anim[name] == anim_name then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local model=player_model[name] and models[player_model[name]]
|
|
|
|
if not (model and model.animations[anim_name]) then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local anim=model.animations[anim_name]
|
|
|
|
player_anim[name]=anim_name
|
|
|
|
player:set_animation(anim, speed or model.animation_speed, animation_blend)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Update appearance when the player joins
|
|
|
|
minetest.register_on_joinplayer(
|
|
|
|
function(player)
|
|
|
|
default.player_attached[player:get_player_name()]=false
|
2015-09-27 00:21:58 +02:00
|
|
|
default.player_set_model(player, "character.b3d")
|
2015-10-20 21:23:59 +02:00
|
|
|
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, player_animation_speed)
|
2015-09-01 17:15:24 +02:00
|
|
|
end)
|
|
|
|
|
|
|
|
minetest.register_on_leaveplayer(
|
|
|
|
function(player)
|
|
|
|
local name=player:get_player_name()
|
|
|
|
player_model[name]=nil
|
|
|
|
player_anim[name]=nil
|
|
|
|
player_textures[name]=nil
|
|
|
|
end)
|
|
|
|
|
|
|
|
-- Localize for better performance.
|
|
|
|
local player_set_animation=default.player_set_animation
|
|
|
|
local player_attached=default.player_attached
|
|
|
|
|
|
|
|
-- Check each player and apply animations
|
|
|
|
minetest.register_globalstep(
|
|
|
|
function(dtime)
|
|
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
|
|
local name=player:get_player_name()
|
|
|
|
local model_name=player_model[name]
|
|
|
|
local model=model_name and models[model_name]
|
|
|
|
local controls=player:get_player_control()
|
|
|
|
|
2015-10-04 01:19:05 +02:00
|
|
|
if controls.sneak then
|
|
|
|
player:set_nametag_attributes({color = {a = 30, r = 255, g = 255, b = 255}})
|
2015-09-01 17:15:24 +02:00
|
|
|
else
|
2015-10-04 01:19:05 +02:00
|
|
|
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
|
|
|
|
end
|
2015-09-01 17:15:24 +02:00
|
|
|
|
|
|
|
if model and not player_attached[name] then
|
|
|
|
local walking=false
|
2015-10-20 21:23:59 +02:00
|
|
|
local animation_speed_mod=model.animation_speed or player_animation_steed
|
2015-09-01 17:15:24 +02:00
|
|
|
|
|
|
|
-- Determine if the player is walking
|
|
|
|
if controls.up or controls.down or controls.left or controls.right then
|
|
|
|
walking=true
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Determine if the player is sneaking, and reduce animation speed if so
|
|
|
|
if controls.sneak then
|
2015-09-27 19:00:41 +02:00
|
|
|
animation_speed_mod=animation_speed_mod * 0.7
|
2015-09-01 17:15:24 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
-- Apply animations based on what the player is doing
|
2015-09-27 19:00:41 +02:00
|
|
|
if player:get_hp() == 0 then -- dead
|
2015-09-01 17:15:24 +02:00
|
|
|
player_set_animation(player, "lay")
|
2015-09-27 19:00:41 +02:00
|
|
|
elseif walking then -- walking
|
2015-09-01 17:15:24 +02:00
|
|
|
if player_sneak[name] ~= controls.sneak then
|
|
|
|
player_anim[name]=nil
|
|
|
|
player_sneak[name]=controls.sneak
|
|
|
|
end
|
2015-09-27 19:00:41 +02:00
|
|
|
if controls.LMB then -- walking and mining
|
2015-09-01 17:15:24 +02:00
|
|
|
player_set_animation(player, "walk_mine", animation_speed_mod)
|
2015-09-27 19:00:41 +02:00
|
|
|
else -- walking
|
2015-09-01 17:15:24 +02:00
|
|
|
player_set_animation(player, "walk", animation_speed_mod)
|
|
|
|
end
|
2015-09-27 19:00:41 +02:00
|
|
|
elseif controls.LMB then -- mining
|
2015-09-01 17:15:24 +02:00
|
|
|
player_set_animation(player, "mine")
|
2015-09-27 19:00:41 +02:00
|
|
|
else -- standing
|
2015-09-01 17:15:24 +02:00
|
|
|
player_set_animation(player, "stand", animation_speed_mod)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|