Camas/mods/default/functions.lua

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local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
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--
-- Functions/ABMs
--
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-- Chest naming via signs
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function default.write_name(pos, text)
-- Check above, if allowed
if minetest.settings:get_bool("signs_allow_name_above") then
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local abovedef = nil
if minetest.registered_nodes[minetest.get_node(above).name] then
abovedef = minetest.registered_nodes[minetest.get_node(above).name]
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end
if abovedef and abovedef.write_name ~= nil then
abovedef.write_name(above, text)
end
end
-- Then below
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local below = {x = pos.x, y = pos.y - 1, z = pos.z}
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local belowdef = nil
if minetest.registered_nodes[minetest.get_node(below).name] then
belowdef = minetest.registered_nodes[minetest.get_node(below).name]
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end
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if belowdef and belowdef.write_name ~= nil then
belowdef.write_name(below, text)
end
end
-- Saplings growing and placing
function default.place_sapling(itemstack, placer, pointed_thing)
-- Check growability
local underdef = minetest.get_node(pointed_thing.under)
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if minetest.get_item_group(underdef.name, "soil") == 0 then
return itemstack
end
minetest.set_node(pointed_thing.above, {name = itemstack:get_name()})
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if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
function default.begin_growing_sapling(pos)
local node = minetest.get_node(pos)
if node.name == "default:sapling" then
minetest.get_node_timer(pos):start(math.random(300, 480))
elseif node.name == "default:sapling_oak" then
minetest.get_node_timer(pos):start(math.random(700, 960))
elseif node.name == "default:sapling_birch" then
minetest.get_node_timer(pos):start(math.random(480, 780))
end
end
function default.grow_sapling(pos, variety)
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local function grow()
if variety == "apple" then
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minetest.place_schematic(
{
x = pos.x - 2,
y = pos.y - 1,
z = pos.z - 2
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},
minetest.get_modpath("default")
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.. "/schematics/default_appletree.mts", "0", {}, false)
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elseif variety == "oak" then
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minetest.place_schematic(
{
x = pos.x - 2,
y = pos.y - 1,
z = pos.z - 2
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},
minetest.get_modpath("default")
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.. "/schematics/default_oaktree.mts", "0", {}, false)
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elseif variety == "birch" then
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minetest.place_schematic(
{
x = pos.x - 1,
y = pos.y - 1,
z = pos.z - 1
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},
minetest.get_modpath("default")
.. "/schematics/default_squaretree.mts", "0",
{
["default:leaves"] = "default:leaves_birch",
["default:tree"] = "default:tree_birch",
["default:apple"] = "air"
}, false)
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end
end
minetest.remove_node(pos)
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minetest.after(0, grow)
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default.log("A " .. variety .. " tree sapling grows at " ..
minetest.pos_to_string(pos), "info")
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end
-- Make preexisting trees restart the growing process
minetest.register_lbm(
{
label = "Grow legacy trees",
name = "default:grow_legacy_trees",
nodenames = {"default:sapling", "default:sapling_oak", "default:sapling_birch"},
action = function(pos, node)
default.begin_growing_sapling(pos)
end
}
)
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-- Vertical plants
function default.dig_up(pos, node, digger)
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
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if nn.name == node.name then
if digger then
minetest.node_dig(np, nn, digger)
else
minetest.remove_node(np)
end
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end
end
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function default.dig_down(pos, node, digger)
local np = {x = pos.x, y = pos.y - 1, z = pos.z}
local nn = minetest.get_node(np)
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if nn.name == node.name then
minetest.node_dig(np, nn, digger)
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end
end
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-- Leaf decay
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
default.leafdecay_trunk_find_allow_accumulator = 0
minetest.register_globalstep(function(dtime)
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local finds_per_second = 5000
default.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end)
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default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
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minetest.register_abm( -- leaf decay
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{
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label = "Leaf decay",
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nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 2,
chance = 3,
action = function(p0, node, _, _)
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local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
return
end
local p0_hash = nil
if default.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
return
end
-- Cache is invalid
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
return
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
-- Cache the trunk
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
end
end
})
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local is_dry_biome = function(biomename)
return biomename == "Charparral" or biomename == "Savanna" or biomename == "Savanna Ocean" or biomename == "Desert" or biomename == "Wasteland"
end
minetest.register_abm( -- dirt and grass footsteps becomes dirt with grass if uncovered
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{
label = "Grow grass on dirt",
nodenames = {"default:dirt", "default:dirt_with_grass_footsteps", "default:swamp_dirt"},
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interval = 2,
chance = 40,
action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
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local partialblock = minetest.get_item_group(name, "path") ~= 0 or minetest.get_item_group(name, "slab") ~= 0 or minetest.get_item_group(name, "stair") ~= 0
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local nodedef = minetest.registered_nodes[name]
if nodedef and (not partialblock) and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and (minetest.get_node_light(above) or 0) >= 8 then
local biomedata = minetest.get_biome_data(pos)
local biomename = minetest.get_biome_name(biomedata.biome)
if node.name == "default:swamp_dirt" then
if biomename == "Swamp" then
minetest.set_node(pos, {name = "default:dirt_with_swamp_grass"})
end
else
if is_dry_biome(biomename) then
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
else
minetest.set_node(pos, {name = "default:dirt_with_grass"})
end
end
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end
end
})
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minetest.register_abm( -- dirt with grass becomes dirt if covered
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{
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label = "Remove grass on covered dirt",
nodenames = {"group:grass_cover"},
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interval = 2,
chance = 10,
action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
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local partialblock = minetest.get_item_group(name, "path") ~= 0 or minetest.get_item_group(name, "slab") ~= 0 or minetest.get_item_group(name, "stair") ~= 0
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local nodedef = minetest.registered_nodes[name]
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if nodedef and (name ~= "ignore" and (partialblock) or (not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none"))) then
if node.name == "default:dirt_with_swamp_grass" then
minetest.set_node(pos, {name = "default:swamp_dirt"})
else
minetest.set_node(pos, {name = "default:dirt"})
end
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end
end
})
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minetest.register_abm({
label = "Grass expansion",
nodenames = {"group:grass"},
neighbors = {"group:grass_cover"},
interval = 20,
chance = 160,
action = function(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
local required_under
if minetest.get_item_group(node.name, "normal_grass") ~= 0 then
required_under = "default:dirt_with_grass"
elseif minetest.get_item_group(node.name, "dry_grass") ~= 0 then
required_under = "default:dirt_with_dry_grass"
elseif minetest.get_item_group(node.name, "swamp_grass") ~= 0 then
required_under = "default:dirt_with_swamp_grass"
else
return
end
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if under.name ~= required_under then
return
end
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-- Lower chance to spread dry grass
if node.name == "default:dry_grass" and math.random(1,2) == 1 then
return
end
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local pos0 = vector.subtract(pos, 4)
local pos1 = vector.add(pos, 4)
-- Testing shows that a threshold of 3 results in an appropriate maximum
-- density of approximately 7 nodes per 9x9 area.
if #minetest.find_nodes_in_area(pos0, pos1, {"group:grass", "default:fern"}) > 3 then
return
end
local soils = minetest.find_nodes_in_area_under_air( pos0, pos1, "group:grass_cover")
local num_soils = #soils
if num_soils >= 1 then
for si = 1, math.min(3, num_soils) do
local soil = soils[math.random(num_soils)]
local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z}
minetest.set_node(soil_above, {name = node.name})
end
end
end
})
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minetest.register_abm({
label = "Growing clams",
nodenames = {"default:sand", "default:gravel"},
neighbors = {"default:water_source"},
interval = 20,
chance = 160,
action = function(pos, node)
if pos.y ~= water_level then
return
end
local pos0 = vector.add(pos, {x=-5, y=0, z=-5})
local pos1 = vector.add(pos, {x=5, y=2, z=5})
if #minetest.find_nodes_in_area(pos0, pos1, "default:clam") >= 1 then
return
end
pos0 = vector.add(pos, {x=-2, y=0, z=-2})
pos1 = vector.add(pos, {x=2, y=0, z=2})
local soils = minetest.find_nodes_in_area_under_air( pos0, pos1, {"default:sand", "default:gravel"})
local num_soils = #soils
if num_soils >= 1 then
for si = 1, math.min(3, num_soils) do
local soil = soils[math.random(num_soils)]
local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z}
minetest.set_node(soil_above, {name = "default:clam"})
end
end
end
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})
minetest.register_abm( -- cactus grows
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{
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label = "Growing cacti",
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nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 20,
chance = 10,
action = function(pos, node)
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pos.y = pos.y-1
local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:cactus" and height < 3 do
height = height+1
pos.y = pos.y+1
end
if height < 3 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:cactus"})
end
end
end
end,
})
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minetest.register_abm( -- papyrus grows
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{
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label = "Growing papyrus",
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nodenames = {"default:papyrus"},
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neighbors = {"group:plantable_sandy", "group:plantable_soil"},
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interval = 20,
chance = 10,
action = function(pos, node)
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pos.y = pos.y-1
local name = minetest.get_node(pos).name
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:papyrus" and height < 3 do
height = height+1
pos.y = pos.y+1
end
if height < 3 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:papyrus"})
end
end
end,
})
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minetest.register_abm( -- weak torchs burn out and die after ~3 minutes
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{
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label = "Burning out weak torches",
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nodenames = {"default:torch_weak", "default:torch_weak_wall"},
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interval = 3,
chance = 60,
action = function(pos, node)
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minetest.set_node(pos, {name = "default:torch_dead", param = node.param, param2 = node.param2})
end
})
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default.log("functions", "loaded")