Camas/mods/default/player.lua

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local player_soundspec = {}
local player_lastsound = {}
local player_health = {}
local player_lastpos = {}
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local particlespawners = {}
local enable_flowing_water_sound = minetest.setting_getbool("enable_flowing_water_sound")
if enable_flowing_water_sound == nil then enable_flowing_water_sound = true end
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local function step(dtime)
local player_positions = {}
for _, player in ipairs(minetest.get_connected_players()) do
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local player_pos=player:getpos()
local name=player:get_player_name()
if player_pos.x < -30000 or player_pos.x > 30000
or player_pos.y < -30000 or player_pos.y > 30000
or player_pos.z < -30000 or player_pos.z > 30000 then
minetest.chat_send_player(name, "Don't go past 30000m in any direction!")
player:setpos(player_lastpos[name])
end
player_lastpos[name] = player:getpos()
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if player:get_hp() < player_health[name] then
minetest.sound_play(
"default_hurt",
{
pos = player_pos,
max_hear_distance = 4,
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})
end
player_health[name] = player:get_hp()
player_pos.x=math.floor(player_pos.x+0.5)
player_pos.y=math.ceil(player_pos.y-0.3)
player_pos.z=math.floor(player_pos.z+0.5)
local nodename=minetest.get_node(player_pos).name
if player_lastsound[name] == nil then player_lastsound[name] = 100 end
player_lastsound[name] = player_lastsound[name] + dtime
local flowing_water_pos = nil
if enable_flowing_water_sound then
flowing_water_pos = minetest.find_node_near(player_pos, 16, "group:flowing_water")
end
if nodename == "default:water_source" or nodename == "default:river_water_source" then
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if player_lastsound[name] > 3.3 then
player_soundspec[name]=minetest.sound_play(
"default_water",
{
pos = player_pos,
max_hear_distance = 16,
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})
player_lastsound[name] = 0
end
particlespawners[name] = minetest.add_particlespawner(
{
amount = 5,
time = 0.1,
minpos = {x = player_pos.x - 0.2, y = player_pos.y - 0.3, z = player_pos.z - 0.3},
maxpos = {x = player_pos.x + 0.3, y = player_pos.y + 0.3, z = player_pos.z + 0.3},
minvel = {x = -0.5, y = 0, z = -0.5},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.5, y = 4, z = -0.5},
maxacc = {x = 0.5, y = 1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "bubble.png"
})
minetest.after(0.15, function() minetest.delete_particlespawner(particlespawners[name]) end)
elseif flowing_water_pos then
if player_lastsound[name] > 3.3 then
local c = true
for _, p in pairs(player_positions) do
if (p.x * player_pos.x) + (p.y * player_pos.y) + (p.z * player_pos.z) < 256 then
-- 256 is 16*16 for distance checking
c = false
end
end
if c then
player_soundspec[name]=minetest.sound_play(
"default_water",
{
pos = flowing_water_pos,
max_hear_distance = 16,
})
player_lastsound[name] = 0
end
end
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else
if player_soundspec[name] ~= nil then
minetest.sound_stop(player_soundspec[name])
player_lastsound[name] = 100
end
end
local grass_pos=minetest.find_node_near(player_pos, 1, {"default:dirt_with_grass"})
if grass_pos ~= nil and math.random(1, 500) == 1 then
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if grass_pos.x == player_pos.x and grass_pos.z == player_pos.z then
minetest.set_node(grass_pos, {name = "default:dirt_with_grass_footsteps"})
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end
end
table.insert(player_positions, player_pos)
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end
end
local function on_joinplayer(player)
local name=player:get_player_name()
player_health[name] = player:get_hp()
-- uncomment to enable player-on-player collisions
-- player:set_properties({physical = true})
-- uncomment to disable the sneak glitch
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player:set_physics_override({sneak_glitch = false})
player_lastpos[name] = player:getpos()
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end
local function on_leaveplayer(player)
local name=player:get_player_name()
player_soundspec[name] = nil
player_lastsound[name] = nil
player_health[name] = nil
player_lastpos[name] = nil
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end
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_on_leaveplayer(on_leaveplayer)
minetest.register_globalstep(step)
default.log("player", "loaded")