Camas/mods/nav/map.lua

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--
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-- Map handling
--
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local S = minetest.get_translator("nav")
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-- Based on Minetest Game's map mod, licensed under MIT License.
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nav.map = {}
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-- Cache creative mode setting
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-- Update HUD flags
-- Global to allow overriding
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function nav.map.update_hud_flags(player)
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local creative_enabled =
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(minetest.global_exists("creative") and creative.is_enabled_for(player:get_player_name())) or
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creative_mode_cache
local minimap_enabled = creative_enabled or
player:get_inventory():contains_item("main", "nav:map")
local radar_enabled = creative_enabled
player:hud_set_flags({
minimap = minimap_enabled,
minimap_radar = radar_enabled
})
end
-- Set HUD flags 'on joinplayer'
minetest.register_on_joinplayer(function(player)
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nav.map.update_hud_flags(player)
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end)
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-- Update HUD flags on inventory change. Sadly, this function is not exhaustive and doesn't capture all
-- inventory changes (such as changes by Lua).
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if action == "move" then
local stack_from = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
local stack_to = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
if stack_from:get_name() == "nav:map" or stack_to:get_name() == "nav:map" then
nav.map.update_hud_flags(player)
end
elseif action == "put" or action == "take" then
if inventory_info.stack:get_name() == "nav:map" then
nav.map.update_hud_flags(player)
end
end
end)
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-- Cyclic update of HUD flags. Required because register_on_player_inventory_action does not
-- capture all changes.
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local function cyclic_update()
for _, player in ipairs(minetest.get_connected_players()) do
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nav.map.update_hud_flags(player)
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end
minetest.after(5.3, cyclic_update)
end
minetest.after(5.3, cyclic_update)
-- Items
minetest.register_craftitem(
"nav:map",
{
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description = S("Map"),
inventory_image = "nav_inventory.png",
wield_image = "nav_inventory.png",
stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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minetest.chat_send_player(user:get_player_name(), minetest.colorize("#FFFF00", S("Use the minimap key to show the map.")))
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nav.map.update_hud_flags(user)
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end,
})
-- Crafting
crafting.register_craft(
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{
output = "nav:map",
items = {
"default:stick 6",
"default:paper 3",
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}
})
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-- Achievements
achievements.register_achievement(
"navigator",
{
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title = S("Navigator"),
description = S("Craft a map."),
times = 1,
craftitem = "nav:map",
})
default.log("map", "loaded")