Camas/mods/door/init.lua

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--
-- Door mod
-- By Kaadmy, for Pixture
--
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local S = minetest.get_translator("door")
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door = {}
-- Registers a door
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function door.register_door(name, def)
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
if not def.sound_close_door then
def.sound_close_door = "door_close"
end
if not def.sound_open_door then
def.sound_open_door = "door_open"
end
minetest.register_craftitem(
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name, {
description = def.description,
inventory_image = def.inventory_image,
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groups = def.groups,
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on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
if minetest.registered_nodes[nu.name].on_rightclick then
return minetest.registered_nodes[nu.name].on_rightclick(
ptu, nu, placer, itemstack)
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
not placer or
not placer:is_player()
then
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos=pt}, true)
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end
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
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local tt = def.tiles_top
local tb = def.tiles_bottom
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local function after_dig_node(pos, name, digger)
local node = minetest.get_node(pos)
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if node.name == name then
minetest.node_dig(pos, node, digger)
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end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
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return
end
local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
minetest.swap_node(pos, {name=replace_dir, param2=p2})
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pos.y = pos.y-dir
minetest.swap_node(pos, {name=replace, param2=p2})
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local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
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if params[1] == 3 then
snd_1 = def.sound_open_door
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snd_2 = def.sound_close_door
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(
snd_1,
{
pos = pos,
gain = 0.8,
max_hear_distance = 10
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}, true)
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else
minetest.sound_play(
snd_2,
{
pos = pos,
gain = 0.8,
max_hear_distance = 10
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}, true)
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end
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
end
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local groups_node = table.copy(def.groups)
groups_node.not_in_creative_inventory = 1
minetest.register_node(
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name.."_b_1",
{
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
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groups = groups_node,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1", digger)
end,
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on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
is_ground_content = false,
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can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight
})
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minetest.register_node(
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name.."_t_1",
{
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
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groups = groups_node,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_1", digger)
end,
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on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end,
is_ground_content = false,
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can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
})
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minetest.register_node(
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name.."_b_2",
{
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
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groups = groups_node,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2", digger)
end,
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on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
is_ground_content = false,
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can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight
})
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minetest.register_node(
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name.."_t_2",
{
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
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groups = groups_node,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2", digger)
end,
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on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end,
is_ground_content = false,
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can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight
})
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end
door.register_door(
"door:door_wood",
{
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description = S("Wooden Door"),
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inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_top = {"door_wood_a.png", "door_wood_side.png"},
tiles_bottom = {"door_wood_b.png", "door_wood_side.png"},
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sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
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crafting.register_craft(
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{
output = "door:door_wood",
items = {
"default:fiber 6",
"default:stick 7",
"group:planks 2",
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}
})
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door.register_door(
"door:door_stone",
{
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description = S("Stone Door"),
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inventory_image = "door_stone.png",
groups = {cracky=3,oddly_breakable_by_hand=1,door=1},
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tiles_top = {"door_stone_a.png", "door_stone_side.png"},
tiles_bottom = {"door_stone_b.png", "door_stone_side.png"},
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sounds = default.node_sound_stone_defaults(),
sunlight = false,
})
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crafting.register_craft(
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{
output = "door:door_stone",
items = {
"default:fiber 6",
"default:stick 7",
"group:stone 2",
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}
})
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-- Achievements
achievements.register_achievement(
"adoorable",
{
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title = S("Adoorable"),
description = S("Craft a door."),
times = 1,
craftitem = "group:door",
})
default.log("mod:door", "loaded")