Tweak drops for mapgen nodes
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@ -19,7 +19,8 @@ minetest.register_node(
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"village_entity.png", "village_entity.png^[transformFX", "village_entity.png^[transformFX"
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},
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is_ground_content = false,
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groups = {dig_immediate = 2},
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drop = "",
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groups = {dig_immediate = 2, not_in_creative_inventory = 1},
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sounds = default.node_sound_defaults()
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})
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@ -34,6 +35,7 @@ minetest.register_node(
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is_ground_content = false,
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groups = {dig_immediate = 2},
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sounds = default.node_sound_dirt_defaults(),
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drop = "",
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on_construct = function(pos)
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minetest.remove_node(pos)
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