Commit Graph

71 Commits

Author SHA1 Message Date
KaadmY
4af67a5d54 Phew, use the core namespace for everything instead of minetest 2017-05-11 16:45:53 -07:00
KaadmY
b51ff71ccc Oops 2017-05-11 14:12:40 -07:00
KaadmY
abb1c196da Minor changes to villages backend 2017-05-11 14:10:09 -07:00
kaadmy
7a38e7151d fix some wording and re-license for LGPLv2.1 and CC BY-SA 4.0 2016-01-06 08:59:26 -08:00
kaadmy
5e4f7fa639 added simple ground raising for villages to prevent floating villages near cliffs 2015-10-22 16:27:35 -07:00
kaadmy
626c889d02 removed debug printing in village gen 2015-10-18 11:12:18 -07:00
kaadmy
5c1647ffdd hopefully fixed villages not spawning sometimes 2015-10-18 11:11:22 -07:00
kaadmy
24ae3f7d8d multiple changes to village generation, villages are now on maps, and lots of bugfixes and tweaks 2015-10-02 13:58:37 -07:00
kaadmy
0462b79dca increased village density and trying to get locks working 2015-09-30 08:55:54 -07:00
kaadmy
9b17219343 more villages 2015-09-23 15:52:20 -07:00
kaadmy
320c2a9eb9 use minetest.hash_node_position instead of a custom function to increase performance thanks to @t4im(Tim) 2015-09-22 10:29:46 -07:00
kaadmy
d42ef6e74c use custom dump function 2015-09-09 08:59:11 -07:00
kaadmy
665aaaccd3 made placeable village spawners opaque again and fixed description typo 2015-09-06 15:10:27 -07:00
kaadmy
c1b039f36b made village spawners transparent 2015-09-06 15:09:12 -07:00
kaadmy
d9906a1433 put village goodies into seperate mod 2015-09-02 10:57:24 -07:00
kaadmy
e35d8805a4 added village gen delay 2015-09-01 17:27:27 -07:00
kaadmy
7f685a2928 added automatic village generation(via biome decorations) 2015-09-01 15:13:34 -07:00
kaadmy
281ccd75bf testing with new 'Deep Forest' biome with huge trees 2015-09-01 13:52:01 -07:00
kaadmy
0fc97c94ce changed village gen a bit 2015-09-01 09:40:48 -07:00
kaadmy
8da6282739 changed per-mod READMES to reflect using the WTFPL 2015-09-01 08:41:00 -07:00
kaadmy
12c94adf09 first commit 2015-09-01 08:15:24 -07:00