Camas/mods/default
2017-05-17 16:23:29 -07:00
..
models New player skin color schemes 2017-05-10 19:06:20 -07:00
schematics added grove biome and removed tall trees from wilderness biome 2015-10-16 15:09:41 -07:00
sounds Code cleanup and add settings file 2017-05-11 20:24:40 -07:00
textures Add graphite and sulfur as functional items 2017-05-17 14:48:21 -07:00
crafting.lua Make new metals actually possible to get 2017-05-17 14:04:53 -07:00
craftitems.lua Add graphite and sulfur as functional items 2017-05-17 14:48:21 -07:00
formspec.lua Fade out uncraftable recipes and a few other bugfixes 2017-05-15 13:30:46 -07:00
functions.lua Revert "Phew, use the core namespace for everything instead of minetest" 2017-05-11 19:29:55 -07:00
furnace.lua New crafting system is in place and tests work; now have to hook up craft recipes 2017-05-13 15:15:43 -07:00
hud.lua Revert "Phew, use the core namespace for everything instead of minetest" 2017-05-11 19:29:55 -07:00
init.lua New crafting method along with a plethora of bugfixes in general; crafts in the default mod all should be functional 2017-05-14 14:50:37 -07:00
mapgen.lua Add graphite and sulfur as functional items 2017-05-17 14:48:21 -07:00
model.lua Fix constant reloading of the player model in some conditions, fixes #40 2017-05-15 15:17:49 -07:00
nodes.lua Add graphite and sulfur as functional items 2017-05-17 14:48:21 -07:00
player.lua Cleanup more code 2017-05-15 14:41:46 -07:00
README.txt Cleanup more code 2017-05-15 14:41:46 -07:00
sounds.lua New hand texture and rebalanced tool dig times; feedback please! 2017-05-10 18:23:21 -07:00
tools.lua Modify tool wear/times to fit with the material types 2017-05-17 16:23:29 -07:00

Default mod
===========
By Kaadmy, for Pixture

Adds the required stuff to run

WARNING: This mod will not be compatible with existing mods, tons of stuff has
been renamed!

Modified from minetest_game:

- model.lua
- functions.lua

Sound license: CC0
Texture license: CC BY-SA 4.0
Model license: CC BY-SA 4.0
Source license: LGPLv2.1