nuttx-apps/graphics/lvgl/lv_conf.h

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/****************************************************************************
* apps/graphics/lvgl/lv_conf.h
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
#ifndef __APPS_GRAPHICS_LVGL_LV_CONF_H
#define __APPS_GRAPHICS_LVGL_LV_CONF_H
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
/* Type of coordinates. Should be `int16_t`
* (or `int32_t` for extreme cases)
*/
typedef int16_t lv_coord_t;
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
/****************************************************************************
* Graphical settings
****************************************************************************/
/* Maximal horizontal and vertical resolution to support by the library. */
#define LV_HOR_RES_MAX CONFIG_LV_HOR_RES
#define LV_VER_RES_MAX CONFIG_LV_VER_RES
/* Color depth:
* - 1: 1 byte per pixel
* - 8: RGB233
* - 16: RGB565
* - 32: ARGB8888
*/
#define LV_COLOR_DEPTH CONFIG_LV_COLOR_DEPTH
/* Swap the 2 bytes of RGB565 color.
* Useful if the display has a 8 bit interface (e.g. SPI)
*/
#ifdef CONFIG_LV_COLOR_16_SWAP
#define LV_COLOR_16_SWAP CONFIG_LV_COLOR_16_SWAP
#else
#define LV_COLOR_16_SWAP 0
#endif
/* 1: Enable screen transparency.
* Useful for OSD or other overlapping GUIs.
* Requires `LV_COLOR_DEPTH = 32` colors and the screen's style
* should be modified: `style.body.opa = ...`
*/
#ifdef CONFIG_LV_COLOR_SCREEN_TRANSP
#define LV_COLOR_SCREEN_TRANSP CONFIG_LV_COLOR_SCREEN_TRANSP
#else
#define LV_COLOR_SCREEN_TRANSP 0
#endif
/* Images pixels with this color will not be drawn (with chroma keying) */
/* LV_COLOR_LIME: pure green */
#define LV_COLOR_TRANSP ((lv_color_t){.full = (CONFIG_LV_COLOR_TRANSP)})
/* Enable chroma keying for indexed images. */
#define LV_INDEXED_CHROMA 1
/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#ifdef CONFIG_LV_ANTIALIAS
#define LV_ANTIALIAS CONFIG_LV_ANTIALIAS
#else
#define LV_ANTIALIAS 0
#endif
/* Default display refresh period.
* Can be changed in the display driver (`lv_disp_drv_t`).
*/
#define LV_DISP_DEF_REFR_PERIOD CONFIG_LV_DISP_DEF_REFR_PERIOD /* [ms] */
/* Dot Per Inch: used to initialize default sizes.
* E.g. a button with width = LV_DPI / 2 -> half inch wide
* (Not so important, you can adjust it to modify default sizes and spaces)
*/
#define LV_DPI CONFIG_LV_DPI /* [px] */
/* The the real width of the display changes some default values:
* default object sizes, layout of examples, etc.
* According to the width of the display (hor. res. / dpi)
* the displays fall in 4 categories.
* The 4th is extra large which has no upper limit so not listed here
* The upper limit of the categories are set below in 0.1 inch unit.
*/
#define LV_DISP_SMALL_LIMIT 30
#define LV_DISP_MEDIUM_LIMIT 50
#define LV_DISP_LARGE_LIMIT 70
/****************************************************************************
* Memory manager settings
****************************************************************************/
/* LittelvGL's internal memory manager's settings.
* The graphical objects and other related data are stored here.
*/
/* 1: use custom malloc/free, 0: use the built-in
* `lv_mem_alloc` and `lv_mem_free`
*/
#define LV_MEM_CUSTOM 1
#if LV_MEM_CUSTOM == 0
/* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB) */
# define LV_MEM_SIZE CONFIG_LV_MEM_SIZE
2022-01-05 16:34:05 +01:00
/* Compiler prefix for a big array declaration */
# define LV_MEM_ATTR
/* Set an address for the memory pool instead of allocating it as an array.
* Can be in external SRAM too.
*/
# define LV_MEM_ADR 0
/* Automatically defrag. on free. Defrag. means
* joining the adjacent free cells.
*/
# define LV_MEM_AUTO_DEFRAG 1
#else /* LV_MEM_CUSTOM */
# define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /* Header for the dynamic memory function */
# define LV_MEM_CUSTOM_ALLOC malloc /* Wrapper to malloc */
# define LV_MEM_CUSTOM_FREE free /* Wrapper to free */
#endif /* LV_MEM_CUSTOM */
/* Garbage Collector settings
* Used if lvgl is binded to higher level language and the memory is
* managed by that language
*/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
# define LV_GC_INCLUDE "gc.h" /* Include Garbage Collector related things */
# define LV_MEM_CUSTOM_REALLOC your_realloc /* Wrapper to realloc */
# define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /* Wrapper to lv_mem_get_size */
#endif /* LV_ENABLE_GC */
/****************************************************************************
* Input device settings
****************************************************************************/
/* Input device default settings.
* Can be changed in the Input device driver (`lv_indev_drv_t`)
*/
/* Input device read period in milliseconds */
#define LV_INDEV_DEF_READ_PERIOD CONFIG_LV_INDEV_DEF_READ_PERIOD
/* Drag threshold in pixels */
#define LV_INDEV_DEF_DRAG_LIMIT CONFIG_LV_INDEV_DEF_DRAG_LIMIT
/* Drag throw slow-down in [%]. Greater value -> faster slow-down */
#define LV_INDEV_DEF_DRAG_THROW CONFIG_LV_INDEV_DEF_DRAG_THROW
/* Long press time in milliseconds.
* Time to send `LV_EVENT_LONG_PRESSSED`)
*/
#define LV_INDEV_DEF_LONG_PRESS_TIME CONFIG_LV_INDEV_DEF_LONG_PRESS_TIME
/* Repeated trigger period in long press [ms]
* Time between `LV_EVENT_LONG_PRESSED_REPEAT
*/
#define LV_INDEV_DEF_LONG_PRESS_REP_TIME \
CONFIG_LV_INDEV_DEF_LONG_PRESS_REP_TIME
/* Gesture threshold in pixels */
#define LV_INDEV_DEF_GESTURE_LIMIT CONFIG_LV_INDEV_DEF_GESTURE_LIMIT
/* Gesture min velocity at release before swipe (pixels) */
#define LV_INDEV_DEF_GESTURE_MIN_VELOCITY \
CONFIG_LV_INDEV_DEF_GESTURE_MIN_VELOCITY
/****************************************************************************
* Feature usage
****************************************************************************/
/* 1: Enable the Animations */
#ifdef CONFIG_USE_LV_ANIMATION
#define LV_USE_ANIMATION CONFIG_USE_LV_ANIMATION
#else
#define LV_USE_ANIMATION 0
#endif
#if LV_USE_ANIMATION
/* Declare the type of the user data of animations
* (can be e.g. `void *`, `int`, `struct`)
*/
typedef void * lv_anim_user_data_t;
#endif
/* 1: Enable shadow drawing */
#ifdef CONFIG_USE_LV_SHADOW
#define LV_USE_SHADOW CONFIG_USE_LV_SHADOW
#else
#define LV_USE_SHADOW 0
#endif
#if LV_USE_SHADOW
/* Allow buffering some shadow calculation
* LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer,
* where shadow size is `shadow_width + radius`
* Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost
*/
# define LV_SHADOW_CACHE_SIZE 0
#endif
/* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`) */
#define LV_USE_BLEND_MODES 1
/* 1: Use the `opa_scale` style property to set the opacity
* of an object and its children at once
*/
#define LV_USE_OPA_SCALE 1
/* 1: Use image zoom and rotation */
#define LV_USE_IMG_TRANSFORM 1
/* 1: Enable object groups (for keyboard/encoder navigation) */
#ifdef CONFIG_USE_LV_GROUP
#define LV_USE_GROUP CONFIG_USE_LV_GROUP
#else
#define LV_USE_GROUP 0
#endif
#if LV_USE_GROUP
typedef void * lv_group_user_data_t;
#endif /* LV_USE_GROUP */
/* 1: Enable GPU interface */
#ifdef CONFIG_USE_LV_GPU
#define LV_USE_GPU CONFIG_USE_LV_GPU
#else
#define LV_USE_GPU 0
#endif
/* 1: Enable file system (might be required for images */
#ifdef CONFIG_USE_LV_FILESYSTEM
#define LV_USE_FILESYSTEM CONFIG_USE_LV_FILESYSTEM
#else
#define LV_USE_FILESYSTEM 0
#endif
#if LV_USE_FILESYSTEM
/* Declare the type of the user data of file system drivers
* (can be e.g. `void *`, `int`, `struct`)
*/
typedef void * lv_fs_drv_user_data_t;
#endif
/* 1: Add a `user_data` to drivers and objects */
#ifdef CONFIG_LV_USE_USER_DATA
#define LV_USE_USER_DATA CONFIG_LV_USE_USER_DATA
#else
#define LV_USE_USER_DATA 0
#endif
/* 1: Show CPU usage and FPS count in the right bottom corner */
#ifdef CONFIG_LV_USE_PERF_MONITOR
#define LV_USE_PERF_MONITOR CONFIG_LV_USE_PERF_MONITOR
#else
#define LV_USE_PERF_MONITOR 0
#endif
/* 1: Use the functions and types from the older API if possible */
#define LV_USE_API_EXTENSION_V6 1
/****************************************************************************
* Image decoder and cache
****************************************************************************/
/* 1: Enable indexed (palette) images */
#ifdef CONFIG_LV_IMG_CF_INDEXED
#define LV_IMG_CF_INDEXED CONFIG_LV_IMG_CF_INDEXED
#else
#define LV_IMG_CF_INDEXED 0
#endif
/* 1: Enable alpha indexed images */
#ifdef CONFIG_LV_IMG_CF_ALPHA
#define LV_IMG_CF_ALPHA CONFIG_LV_IMG_CF_ALPHA
#else
#define LV_IMG_CF_ALPHA 0
#endif
/* Default image cache size. Image caching keeps the images opened.
* If only the built-in image formats are used there is
* no real advantage of caching.
* (I.e. no new image decoder is added)
* With complex image decoders (e.g. PNG or JPG) caching can
* save the continuous open/decode of images.
* However the opened images might consume additional RAM.
* LV_IMG_CACHE_DEF_SIZE must be >= 1
*/
#define LV_IMG_CACHE_DEF_SIZE 1
/* Declare the type of the user data of image decoder
* (can be e.g. `void *`, `int`, `struct`)
*/
typedef void * lv_img_decoder_user_data_t;
/****************************************************************************
* Compiler settings
****************************************************************************/
/* Define a custom attribute to `lv_tick_inc` function */
#define LV_ATTRIBUTE_TICK_INC
/* Define a custom attribute to `lv_task_handler` function */
#define LV_ATTRIBUTE_TASK_HANDLER
/* With size optimization (-Os) the compiler might not align data to
* 4 or 8 byte boundary. This alignment will be explicitly applied
* where needed.
* E.g. __attribute__((aligned(4)))
*/
#define LV_ATTRIBUTE_MEM_ALIGN
/* Attribute to mark large constant arrays for example
* font's bitmaps
*/
#define LV_ATTRIBUTE_LARGE_CONST
/* Prefix performance critical functions to place them into a
* faster memory (e.g RAM). Uses 15-20 kB extra memory
*/
#define LV_ATTRIBUTE_FAST_MEM
/* Export integer constant to binding.
* This macro is used with constants in the form of LV_<CONST> that
* should also appear on lvgl binding API such as Micropython
*
* The default value just prevents a GCC warning.
*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning
/****************************************************************************
* HAL settings
****************************************************************************/
/* 1: use a custom tick source.
* It removes the need to manually update the tick with `lv_tick_inc`)
*/
#define LV_TICK_CUSTOM 1
#if LV_TICK_CUSTOM == 1
#define LV_TICK_CUSTOM_INCLUDE "lv_tick_interface.h" /* Header for the sys time function */
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (lv_tick_interface()) /* Expression evaluating to current systime in ms */
#endif /* LV_TICK_CUSTOM */
typedef void * lv_disp_drv_user_data_t; /* Type of user data in the display driver */
typedef void * lv_indev_drv_user_data_t; /* Type of user data in the input device driver */
/****************************************************************************
* Log settings
****************************************************************************/
/* 1: Enable the log module */
#ifdef CONFIG_LV_USE_LOG
#define LV_USE_LOG CONFIG_LV_USE_LOG
#else
#define LV_USE_LOG 0
#endif
#if LV_USE_LOG
/* How important log should be added:
* LV_LOG_LEVEL_TRACE - A lot of logs to give detailed information
* LV_LOG_LEVEL_INFO - Log important events
* LV_LOG_LEVEL_WARN - Log if something happened but didn't cause a crash
* LV_LOG_LEVEL_ERROR - Only critical issue, when the system may fail
* LV_LOG_LEVEL_NONE - Do not log anything
*/
#ifdef CONFIG_LV_LOG_LEVEL_TRACE
# define LV_LOG_LEVEL LV_LOG_LEVEL_TRACE
#endif
#ifdef CONFIG_LV_LOG_LEVEL_INFO
# define LV_LOG_LEVEL LV_LOG_LEVEL_INFO
#endif
#ifdef CONFIG_LV_LOG_LEVEL_WARN
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
#endif
#ifdef CONFIG_LV_LOG_LEVEL_ERROR
# define LV_LOG_LEVEL LV_LOG_LEVEL_ERROR
#endif
#ifdef CONFIG_LV_LOG_LEVEL_NONE
# define LV_LOG_LEVEL LV_LOG_LEVEL_NONE
#endif
/* 1: Print the log with 'printf';
* 0: user need to register a callback with `lv_log_register_print_cb`
*/
#ifdef CONFIG_LV_LOG_PRINTF
# define LV_LOG_PRINTF CONFIG_LV_LOG_PRINTF
#else
# define LV_LOG_PRINTF 0
#endif
#endif /* LV_USE_LOG */
/****************************************************************************
* Debug settings
****************************************************************************/
/* If Debug is enabled LittelvGL validates the parameters of the functions.
* If an invalid parameter is found an error log message is printed and
* the MCU halts at the error. (`LV_USE_LOG` should be enabled)
* If you are debugging the MCU you can pause
* the debugger to see exactly where the issue is.
*
* The behavior of asserts can be overwritten by redefining them here.
* E.g. #define LV_ASSERT_MEM(p) <my_assert_code>
*/
#ifndef CONFIG_LV_USE_DEBUG
#define CONFIG_LV_USE_DEBUG 0
#endif
#define LV_USE_DEBUG CONFIG_LV_USE_DEBUG
/* Check if the parameter is NULL. (Quite fast) */
#ifdef CONFIG_LV_USE_ASSERT_NULL
#define LV_USE_ASSERT_NULL CONFIG_LV_USE_ASSERT_NULL
#else
#define LV_USE_ASSERT_NULL 0
#endif
/* Checks is the memory is successfully allocated or no. (Quite fast) */
#ifdef CONFIG_LV_USE_ASSERT_MEM
#define LV_USE_ASSERT_MEM CONFIG_LV_USE_ASSERT_MEM
#else
#define LV_USE_ASSERT_MEM 0
#endif
/* Check the integrity of `lv_mem` after critical operations. (Slow) */
#define LV_USE_ASSERT_MEM_INTEGRITY 0
/* Check the strings.
* Search for NULL, very long strings, invalid characters,
* and unnatural repetitions. (Slow)
* If disabled `LV_USE_ASSERT_NULL` will be performed instead
* (if it's enabled)
*/
#ifdef CONFIG_LV_USE_ASSERT_STR
#define LV_USE_ASSERT_STR CONFIG_LV_USE_ASSERT_STR
#else
#define LV_USE_ASSERT_STR 0
#endif
/* Check NULL, the object's type and existence
* (e.g. not deleted). (Quite slow)
* If disabled `LV_USE_ASSERT_NULL` will be
* performed instead (if it's enabled)
*/
#ifdef CONFIG_LV_USE_ASSERT_OBJ
#define LV_USE_ASSERT_OBJ CONFIG_LV_USE_ASSERT_OBJ
#else
#define LV_USE_ASSERT_OBJ 0
#endif
/* Check if the styles are properly initialized. (Fast) */
#ifdef CONFIG_LV_USE_ASSERT_STYLE
#define LV_USE_ASSERT_STYLE CONFIG_LV_USE_ASSERT_STYLE
#else
#define LV_USE_ASSERT_STYLE 0
#endif
/****************************************************************************
* THEME USAGE
****************************************************************************/
/* Always enable at least on theme */
/* No theme, you can apply your styles as you need
* No flags. Set LV_THEME_DEFAULT_FLAG 0
*/
#define LV_USE_THEME_EMPTY 1
/* Simple to the create your theme based on it
* No flags. Set LV_THEME_DEFAULT_FLAG 0
*/
#define LV_USE_THEME_TEMPLATE 1
/* A fast and impressive theme.
* Flags:
* LV_THEME_MATERIAL_FLAG_LIGHT: light theme
* LV_THEME_MATERIAL_FLAG_DARK: dark theme
*/
#define LV_USE_THEME_MATERIAL 1
/* Mono-color theme for monochrome displays.
* If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the
* texts and borders will be black and the background will be
* white. Else the colors are inverted.
* No flags. Set LV_THEME_DEFAULT_FLAG 0
*/
#define LV_USE_THEME_MONO 1
#define LV_THEME_DEFAULT_INCLUDE <stdint.h> /* Include a header for the init. function */
#define LV_THEME_DEFAULT_INIT lv_theme_material_init
#define LV_THEME_DEFAULT_COLOR_PRIMARY LV_COLOR_RED
#define LV_THEME_DEFAULT_COLOR_SECONDARY LV_COLOR_BLUE
#define LV_THEME_DEFAULT_FLAG LV_THEME_MATERIAL_FLAG_LIGHT
#define LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_16
#define LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_16
#define LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_16
#define LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_16
/****************************************************************************
* FONT USAGE
****************************************************************************/
/* The built-in fonts contains the ASCII range and some Symbols
* with 4 bit-per-pixel.
* The symbols are available via `LV_SYMBOL_...` defines
* More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html
* To create a new font go to: https://lvgl.com/ttf-font-to-c-array
*/
/* Montserrat fonts with bpp = 4
* https://fonts.google.com/specimen/Montserrat
*/
/* They only take up storage space after being used,
* so we can enable them all by default
*/
#define LV_FONT_MONTSERRAT_12 1
#define LV_FONT_MONTSERRAT_14 1
#define LV_FONT_MONTSERRAT_16 1
#define LV_FONT_MONTSERRAT_18 1
#define LV_FONT_MONTSERRAT_20 1
#define LV_FONT_MONTSERRAT_22 1
#define LV_FONT_MONTSERRAT_24 1
#define LV_FONT_MONTSERRAT_26 1
#define LV_FONT_MONTSERRAT_28 1
#define LV_FONT_MONTSERRAT_30 1
#define LV_FONT_MONTSERRAT_32 1
#define LV_FONT_MONTSERRAT_34 1
#define LV_FONT_MONTSERRAT_36 1
#define LV_FONT_MONTSERRAT_38 1
#define LV_FONT_MONTSERRAT_40 1
#define LV_FONT_MONTSERRAT_42 1
#define LV_FONT_MONTSERRAT_44 1
#define LV_FONT_MONTSERRAT_46 1
#define LV_FONT_MONTSERRAT_48 1
/* Demonstrate special features */
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /* bpp = 3 */
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /* Hebrew, Arabic, PErisan letters and all their forms */
#define LV_FONT_SIMSUN_16_CJK 0 /* 1000 most common CJK radicals */
/* Pixel perfect monospace font
* http://pelulamu.net/unscii/
*/
#ifdef CONFIG_USE_LV_FONT_UNSCII_8
#define LV_FONT_UNSCII_8 CONFIG_USE_LV_FONT_UNSCII_8
#else
#define LV_FONT_UNSCII_8 0
#endif
/* Optionally declare your custom fonts here.
* You can use these fonts as default font too
* and they will be available globally. E.g.
* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
* LV_FONT_DECLARE(my_font_2)
*/
#define LV_FONT_CUSTOM_DECLARE
/* Enable it if you have fonts with a lot of characters.
* The limit depends on the font size, font face and bpp
* but with > 10,000 characters if you see issues probably you need
* to enable it.
*/
#define LV_FONT_FMT_TXT_LARGE 0
/* Set the pixel order of the display.
* Important only if "subpx fonts" are used.
* With "normal" font it doesn't matter.
*/
#define LV_FONT_SUBPX_BGR 0
/* Declare the type of the user data of fonts
* (can be e.g. `void *`, `int`, `struct`)
*/
typedef void * lv_font_user_data_t;
/****************************************************************************
* Text settings
****************************************************************************/
/* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_UTF8
/* Can break (wrap) texts on these chars */
#define LV_TXT_BREAK_CHARS CONFIG_LV_TXT_BREAK_CHARS
/* If a word is at least this long, will break wherever "prettiest"
* To disable, set to a value <= 0
*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/* Minimum number of characters in a long word to put
* on a line before a break.
* Depends on LV_TXT_LINE_BREAK_LONG_LEN.
*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/* Minimum number of characters in a long word to put on a
* line after a break.
* Depends on LV_TXT_LINE_BREAK_LONG_LEN.
*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/* The control character to use for signalling text recoloring. */
#define LV_TXT_COLOR_CMD "#"
/* Support bidirectional texts.
* Allows mixing Left-to-Right and Right-to-Left texts.
* The direction will be processed according to the
* Unicode Bidirectioanl Algorithm:
* https://www.w3.org/International/articles/inline-bidi-markup/uba-basics
*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/* Set the default direction. Supported values:
* `LV_BIDI_DIR_LTR` Left-to-Right
* `LV_BIDI_DIR_RTL` Right-to-Left
* `LV_BIDI_DIR_AUTO` detect texts base direction
*/
#define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO
#endif
/* Enable Arabic/Persian processing
* In these languages characters should be replaced with
* an other form based on their position in the text
*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/* Change the built in (v)snprintf functions */
2020-11-29 15:34:56 +01:00
#define LV_SPRINTF_CUSTOM 1
#if LV_SPRINTF_CUSTOM
# define LV_SPRINTF_INCLUDE <stdio.h>
# define lv_snprintf snprintf
# define lv_vsnprintf vsnprintf
#endif /* LV_SPRINTF_CUSTOM */
/****************************************************************************
* LV_OBJ SETTINGS
****************************************************************************/
/* Declare the type of the user data of object
* (can be e.g. `void *`, `int`, `struct`)
*/
typedef void * lv_obj_user_data_t;
/* 1: enable `lv_obj_realaign()` based on `lv_obj_align()` parameters */
#ifdef CONFIG_LV_OBJ_REALIGN
#define LV_USE_OBJ_REALIGN CONFIG_LV_OBJ_REALIGN
#else
#define LV_USE_OBJ_REALIGN 0
#endif
/* Enable to make the object clickable on a larger area.
* LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
* LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted
* horizontally and vertically (0..255 px)
* LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted
* in all 4 directions (-32k..+32k px)
*/
#define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY
/****************************************************************************
* LV OBJ X USAGE
****************************************************************************/
/* Documentation of the object types:
* https://docs.littlevgl.com/#Object-types
*/
/* Arc (dependencies: -) */
#ifdef CONFIG_USE_LV_ARC
#define LV_USE_ARC CONFIG_USE_LV_ARC
#else
#define LV_USE_ARC 0
#endif
/* Bar (dependencies: -) */
#ifdef CONFIG_USE_LV_BAR
#define LV_USE_BAR CONFIG_USE_LV_BAR
#else
#define LV_USE_BAR 0
#endif
/* Button (dependencies: lv_cont) */
#ifdef CONFIG_USE_LV_BTN
#define LV_USE_BTN CONFIG_USE_LV_BTN
#else
#define LV_USE_BTN 0
#endif
#if LV_USE_BTN != 0
/* Enable button-state animations - draw a
* circle on click (dependencies: LV_USE_ANIMATION)
*/
#ifdef CONFIG_LV_BTN_INK_EFFECT
#define LV_BTN_INK_EFFECT CONFIG_LV_BTN_INK_EFFECT
#else
#define LV_BTN_INK_EFFECT 0
#endif
#endif
/* Button matrix (dependencies: -) */
#ifdef CONFIG_USE_LV_BTNM
#define LV_USE_BTNM CONFIG_USE_LV_BTNM
#else
#define LV_USE_BTNM 0
#endif
/* Calendar (dependencies: -) */
#ifdef CONFIG_USE_LV_CALENDAR
#define LV_USE_CALENDAR CONFIG_USE_LV_CALENDAR
#else
#define LV_USE_CALENDAR 0
#endif
/* Canvas (dependencies: lv_img) */
#ifdef CONFIG_USE_LV_CANVAS
#define LV_USE_CANVAS CONFIG_USE_LV_CANVAS
#else
#define LV_USE_CANVAS 0
#endif
/* Check box (dependencies: lv_btn, lv_label) */
#ifdef CONFIG_USE_LV_CB
#define LV_USE_CB CONFIG_USE_LV_CB
#else
#define LV_USE_CB 0
#endif
/* Chart (dependencies: -) */
#ifdef CONFIG_USE_LV_CHART
#define LV_USE_CHART CONFIG_USE_LV_CHART
#else
#define LV_USE_CHART 0
#endif
#if LV_USE_CHART
# define LV_CHART_AXIS_TICK_LABEL_MAX_LEN CONFIG_LV_CHART_AXIS_TICK_LABEL_MAX_LEN
#endif
/* Container (dependencies: -) */
#define LV_USE_CONT 1
/* Color picker (dependencies: -) */
#define LV_USE_CPICKER 1
/* Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h) */
#define LV_USE_DDLIST 1
#if LV_USE_DDLIST != 0
/* Open and close default animation time [ms] (0: no animation) */
# define LV_DDLIST_DEF_ANIM_TIME 200
#endif
/* Gauge (dependencies:lv_bar, lv_lmeter) */
#define LV_USE_GAUGE 1
/* Image (dependencies: lv_label) */
#define LV_USE_IMG 1
/* Image Button (dependencies: lv_btn) */
#define LV_USE_IMGBTN 1
#if LV_USE_IMGBTN
/* 1: The imgbtn requires left, mid and right
* parts and the width can be set freely
*/
# define LV_IMGBTN_TILED 0
#endif
/* Keyboard (dependencies: lv_btnm) */
#define LV_USE_KB 1
/* Label (dependencies: -) */
#define LV_USE_LABEL 1
#if LV_USE_LABEL != 0
/* Hor, or ver. scroll speed [px/sec] in
* 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode
*/
# define LV_LABEL_DEF_SCROLL_SPEED 25
/* Waiting period at beginning/end of animation cycle */
# define LV_LABEL_WAIT_CHAR_COUNT 3
/* Enable selecting text of the label */
# define LV_LABEL_TEXT_SEL 0
/* Store extra some info in labels (12 bytes)
* to speed up drawing of very long texts
*/
# define LV_LABEL_LONG_TXT_HINT 0
#endif
/* LED (dependencies: -) */
#define LV_USE_LED 1
/* Line (dependencies: -) */
#define LV_USE_LINE 1
/* List (dependencies: lv_page, lv_btn, lv_label,
* (lv_img optionally for icons))
*/
#define LV_USE_LIST 1
#if LV_USE_LIST != 0
/* Default animation time of focusing to a
* list element [ms] (0: no animation)
*/
# define LV_LIST_DEF_ANIM_TIME 100
#endif
/* Line meter (dependencies: *) */
#define LV_USE_LMETER 1
/* Message box (dependencies: lv_rect, lv_btnm, lv_label) */
#define LV_USE_MBOX 1
/* Page (dependencies: lv_cont) */
#define LV_USE_PAGE 1
#if LV_USE_PAGE != 0
/* Focus default animation time [ms] (0: no animation) */
# define LV_PAGE_DEF_ANIM_TIME 400
#endif
/* Preload (dependencies: lv_arc, lv_anim) */
#define LV_USE_PRELOAD 1
#if LV_USE_PRELOAD != 0
# define LV_PRELOAD_DEF_ARC_LENGTH 60 /* [deg] */
# define LV_PRELOAD_DEF_SPIN_TIME 1000 /* [ms] */
# define LV_PRELOAD_DEF_ANIM LV_PRELOAD_TYPE_SPINNING_ARC
#endif
/* Roller (dependencies: lv_ddlist) */
#define LV_USE_ROLLER 1
#if LV_USE_ROLLER != 0
/* Focus animation time [ms] (0: no animation) */
# define LV_ROLLER_DEF_ANIM_TIME 200
/* Number of extra "pages" when the roller is infinite */
# define LV_ROLLER_INF_PAGES 7
#endif
/* Slider (dependencies: lv_bar) */
#define LV_USE_SLIDER 1
/* Spinbox (dependencies: lv_ta) */
#define LV_USE_SPINBOX 1
/* Switch (dependencies: lv_slider) */
#define LV_USE_SW 1
/* Text area (dependencies: lv_label, lv_page) */
#define LV_USE_TA 1
#if LV_USE_TA != 0
# define LV_TA_DEF_CURSOR_BLINK_TIME 400 /* ms */
# define LV_TA_DEF_PWD_SHOW_TIME 1500 /* ms */
#endif
/* Table (dependencies: lv_label) */
#define LV_USE_TABLE 1
#if LV_USE_TABLE
# define LV_TABLE_COL_MAX 12
#endif
/* Tab (dependencies: lv_page, lv_btnm) */
#define LV_USE_TABVIEW 1
# if LV_USE_TABVIEW != 0
/* Time of slide animation [ms] (0: no animation) */
# define LV_TABVIEW_DEF_ANIM_TIME 300
#endif
/* Tileview (dependencies: lv_page) */
#define LV_USE_TILEVIEW 1
#if LV_USE_TILEVIEW
/* Time of slide animation [ms] (0: no animation) */
# define LV_TILEVIEW_DEF_ANIM_TIME 300
#endif
/* Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page) */
#define LV_USE_WIN 1
/****************************************************************************
* Non-user section
****************************************************************************/
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
# define _CRT_SECURE_NO_WARNINGS
#endif
#endif /* __APPS_GRAPHICS_LVGL_LV_CONF_H */