Camas/mods/default/formspec.lua

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default.ui = {}
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local S = minetest.get_translator("default")
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-- Registered UI pages
default.ui.registered_pages = {
}
-- UI defaults
default.ui.default = {}
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default.ui.current_page = {}
-- Colors
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local prepend = "listcolors[#00000000;#00000010;#00000000;#68B259;#FFF]" ..
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"tableoptions[background=#DDDDDD30;highlight=#539646]" ..
"style_type[button,image_button,item_image_button,checkbox,tabheader;sound=default_gui_button]" ..
"style_type[button:pressed,image_button:pressed,item_image_button:pressed;content_offset=0]"
default.ui.default.bg = "bgcolor[#00000000]"
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-- bgcolor intentionally not included because it would make pause menu transparent, too :(
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local formspec_prepend = prepend
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-- Group default items
default.ui.group_defaults = {
fuzzy = "mobs:wool",
planks = "default:planks",
soil = "default:dirt",
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stone = "default:stone",
tree = "default:tree",
green_grass = "default:grass",
}
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default.ui.group_names = {
fuzzy = { S("Fuzzy"), S("Any fuzzy block") },
planks = { S("Planks"), S("Any planks") },
soil = { S("Soil"), S("Any soil") },
stone = { S("Stone"), S("Any stone") },
green_grass = { S("Green Grass Clump"), S("Any green grass clump") },
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}
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-- Itemslot backgrounds
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function default.ui.get_itemslot_bg(x, y, w, h)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .."image["..x+i..","..y+j..";1,1;ui_itemslot.png]"
end
end
return out
end
function default.ui.get_hotbar_itemslot_bg(x, y, w, h)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
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out = out .."image["..x+i..","..y+j
..";1,1;ui_itemslot.png^ui_itemslot_dark.png]"
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end
end
return out
end
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default.ui.get_output_itemslot_bg = default.ui.get_hotbar_itemslot_bg
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-- Buttons
function default.ui.image_button(x, y, w, h, name, image, tooltip)
local ww
if w == 1 then
ww = "1w"
elseif w == 2 then
ww = "2w"
else
ww = "3w"
end
local tooltip = tooltip or ""
local img_active = "[combine:16x16:0,0=ui_button_"..ww.."_active.png:0,1="..image
local form = ""
local img_inactive = "ui_button_"..ww.."_inactive.png^" .. image
form = form .. "image_button["..x..","..y..";1,1;"
..minetest.formspec_escape(img_inactive)
..";"..name..";;true;false;"
..minetest.formspec_escape(img_active).."]"
form = form .. "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
return form
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end
function default.ui.button(x, y, w, h, name, label, noclip, tooltip)
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local nc = "false"
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if noclip then
nc = "true"
end
local tt = ""
if tooltip then
tt = "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
end
if w == 1 then
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return "image_button["..x..","..y..";"..w..","..h
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..";ui_button_1w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_1w_active.png]"
..tt
elseif w == 2 then
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return "image_button["..x..","..y..";"..w..","..h
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..";ui_button_2w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_2w_active.png]"
..tt
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else
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return "image_button["..x..","..y..";"..w..","..h
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..";ui_button_3w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_3w_active.png]"
..tt
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end
end
function default.ui.button_exit(x, y, w, h, name, label, noclip, tooltip)
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local nc = "false"
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if noclip then
nc = "true"
end
local tt = ""
if tooltip then
tt = "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
end
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if w == 2 then
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return "image_button_exit["..x..","..y..";"..w..","..h
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..";ui_button_2w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_2w_active.png]"
..tt
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else
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return "image_button_exit["..x..","..y..";"..w..","..h
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..";ui_button_3w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_3w_active.png]"
..tt
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end
end
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-- Tabs
function default.ui.tab(x, y, name, icon, tooltip, side)
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local tooltip = tooltip or ""
local img_active
if side == "right" then
img_active = "[combine:16x16:0,0=(ui_tab_active.png^[transformFX):0,1="..icon
else
img_active = "[combine:16x16:0,0=ui_tab_active.png:0,1="..icon
end
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local form = ""
local img_inactive
if side == "right" then
img_inactive = "(ui_tab_inactive.png^[transformFX)^" .. icon
else
img_inactive = "ui_tab_inactive.png^" .. icon
end
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form = form .. "image_button["..x..","..y..";1,1;"
..minetest.formspec_escape(img_inactive)
..";"..name..";;true;false;"
..minetest.formspec_escape(img_active).."]"
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form = form .. "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
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return form
end
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-- Itemstacks
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local function get_itemdef_field(itemname, fieldname)
if not minetest.registered_items[itemname] then
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return nil
end
return minetest.registered_items[itemname][fieldname]
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end
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function default.ui.fake_itemstack(x, y, itemstack)
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local itemname = itemstack:get_name()
local itemamt = itemstack:get_count()
local itemdesc = ""
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if minetest.registered_items[itemname]
and minetest.registered_items[itemname].description ~= nil then
itemdesc = minetest.registered_items[itemname].description
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end
if itemamt <= 1 then itemamt = "" end
local result = ""
if itemname ~= "" then
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result = result .. "item_image["..x..","..y..";1,1;"
..minetest.formspec_escape(itemname .. " " .. itemamt).."]"
result = result .. "tooltip["..x..","..y..";0.8,0.8;"..minetest.formspec_escape(itemdesc).."]"
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end
return result
end
function default.ui.fake_simple_itemstack(x, y, itemname, name)
local name = name or "fake_simple_itemstack"
local itemdesc = ""
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if minetest.registered_items[itemname]
and minetest.registered_items[itemname].description ~= nil then
itemdesc = minetest.registered_items[itemname].description
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end
local result = ""
if itemname ~= "" then
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result = result .. "image_button["..x..","..y..";1,1;blank.png;"
..name..";;false;false;blank.png]"
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result = result .. "item_image["..x..","..y..";1,1;"
..minetest.formspec_escape(itemname).."]"
result = result .. "tooltip["..name..";"
..minetest.formspec_escape(itemdesc).."]"
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end
return result
end
function default.ui.item_group(x, y, group, count, name)
local name = name or "fake_itemgroup"
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local itemname = ""
local group_default = default.ui.group_defaults[group]
if group_default ~= nil and minetest.registered_items[group_default] then
itemname = group_default
else
for itemn, itemdef in pairs(minetest.registered_items) do
if minetest.get_item_group(itemn, group) ~= 0
and minetest.get_item_group(itemn, "not_in_craft_guide") ~= 1 then
itemname = itemn
end
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end
end
local result = ""
if itemname ~= "" then
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result = result
.."box["..x..","..y..";0.85,0.9;#00000040]"
.."item_image["..x..","..y..";1,1;"
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..minetest.formspec_escape(itemname .. " " .. count).."]"
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local group_prettyprint
if default.ui.group_names[group] then
group_prettyprint = minetest.colorize("#ffecb6", default.ui.group_names[group][2])
else
group_prettyprint = S("Group: @1", minetest.colorize("#ffecb6", group))
end
result = result .. "tooltip["..x..","..y..";1,1;"..
minetest.formspec_escape(group_prettyprint).."]"
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end
return result
end
function default.ui.fake_itemstack_any(x, y, itemstack, name)
local group = string.match(itemstack:get_name(), "group:(.*)")
if group == nil then
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return default.ui.fake_itemstack(x, y, itemstack)
else
return default.ui.item_group(x, y, group, itemstack:get_count(), name)
end
end
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-- Pages
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function default.ui.get_page(name)
local page= default.ui.registered_pages[name]
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if page == nil then
default.log("UI page '" .. name .. "' is not yet registered", "dev")
page = ""
end
return page
end
function default.ui.register_page(name, form)
default.ui.registered_pages[name] = form
end
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-- Default formspec boilerplates
local form_default_default = ""
form_default_default = form_default_default .. "size[8.5,9]"
form_default_default = form_default_default .. default.ui.default.bg
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form_default_default = form_default_default .. default.ui.tab(-0.9, 0.5, "tab_crafting", "ui_icon_crafting.png", S("Crafting"))
if minetest.get_modpath("armor") ~= nil then
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form_default_default = form_default_default .. default.ui.tab(-0.9, 1.28, "tab_armor", "ui_icon_armor.png", S("Armor"))
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end
if minetest.get_modpath("achievements") ~= nil then
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form_default_default = form_default_default .. default.ui.tab(-0.9, 2.06, "tab_achievements", "ui_icon_achievements.png", S("Achievements"))
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end
if minetest.get_modpath("player_skins") ~= nil then
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form_default_default = form_default_default .. default.ui.tab(-0.9, 2.84, "tab_player_skins", "ui_icon_player_skins.png", S("Player Skins"))
end
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if minetest.get_modpath("creative") ~= nil and minetest.settings:get_bool("creative_mode") then
form_default_default = form_default_default .. default.ui.tab(-0.9, 3.64, "tab_creative", "ui_icon_creative.png", S("Creative Inventory"))
end
form_default_default = form_default_default .. "background[0,0;8.5,9;ui_formspec_bg_tall.png]"
default.ui.register_page("default:default", form_default_default)
default.ui.register_page("default:2part", form_default_default .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]")
local form_default_notabs = ""
form_default_notabs = form_default_notabs .. "size[8.5,9]"
form_default_notabs = form_default_notabs .. default.ui.default.bg
form_default_notabs = form_default_notabs .. "background[0,0;8.5,9;ui_formspec_bg_tall.png]"
default.ui.register_page("default:notabs", form_default_notabs)
default.ui.register_page("default:notabs_2part", form_default_notabs .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]")
local form_default_field = ""
form_default_field = form_default_field .. "size[8.5,5]"
form_default_field = form_default_field .. default.ui.default.bg
form_default_field = form_default_field .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]"
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form_default_field = form_default_field .. default.ui.button_exit(2.75, 3, 3, 1, "", minetest.formspec_escape(S("Write")), false)
form_default_field = form_default_field .. "field[1,1.75;7,0;text;;${text}]"
default.ui.register_page("default:field", form_default_field)
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function default.ui.receive_fields(player, form_name, fields)
local name = player:get_player_name()
local formname, form
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if fields.tab_crafting then
formname = "crafting:crafting"
form = crafting.get_formspec(name)
elseif minetest.get_modpath("armor") ~= nil and fields.tab_armor then
formname = "armor:armor"
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form = armor.get_formspec(name)
elseif minetest.get_modpath("achievements") ~= nil and fields.tab_achievements then
formname = "achievements:achievements"
form = achievements.get_formspec(name)
elseif minetest.get_modpath("player_skins") ~= nil and fields.tab_player_skins then
formname = "player_skins:player_skins"
form = player_skins.get_formspec(name)
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elseif minetest.get_modpath("creative") ~= nil and minetest.settings:get_bool("creative_mode") and fields.tab_creative then
formname = "creative:creative"
form = creative.get_formspec(name)
end
if formname and form then
player:set_inventory_formspec(form)
minetest.show_formspec(name, formname, form)
default.ui.current_page[name] = formname
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end
end
minetest.register_on_player_receive_fields(
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function(player, form_name, fields)
default.ui.receive_fields(player, form_name, fields)
end)
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minetest.register_on_joinplayer(
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function(player)
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player:set_formspec_prepend(formspec_prepend)
local name = player:get_player_name()
if minetest.settings:get_bool("creative_mode") then
player:set_inventory_formspec(creative.get_formspec(name))
default.ui.current_page[name] = "creative:creative"
else
player:set_inventory_formspec(crafting.get_formspec(name))
default.ui.current_page[name] = "crafting:crafting"
end
end)
minetest.register_on_leaveplayer(
function(player)
default.ui.current_page[player:get_player_name()] = nil
end)