Camas/mods/bed/init.lua

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--
-- Bed mod
-- By PilzAdam, thefamilygrog66
-- Tweaked by Kaadmy, for Pixture
--
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local S = minetest.get_translator("bed")
bed = {}
-- Per-user data table
bed.userdata = {}
-- Savefile
local bed_file = minetest.get_worldpath() .. "/bed.dat"
local saving = false
-- Timer
local timer_interval = 1
local timer = 0
local delay_daytime = false
local function is_bed_node(pos)
if pos == nil then
return false
end
local node = minetest.get_node(pos)
if node.name == "bed:bed_foot" then
return true
end
return false
end
local function put_player_in_bed(player)
if player == nil then
return
end
local name = player:get_player_name()
if bed.userdata[name].slept
and not is_bed_node(bed.userdata[name].node_pos) then
return
end
player:set_look_horizontal(bed.userdata[name].spawn_yaw)
player:set_pos(bed.userdata[name].spawn_pos)
player_effects.apply_effect(player, "inbed")
player:set_eye_offset(vector.new(0, -13, 0), vector.new(0, -13, 0))
player:set_local_animation(
{x=162, y=166},
{x=162, y=166},
{x=162, y=166},
{x=162, y=168},
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default.player_animation_speed)
default.player_set_animation(player, "lay", default.player_animation_speed)
default.player_attached[name] = true
end
local function take_player_from_bed(player)
if player == nil then
return
end
local name = player:get_player_name()
player:set_pos(bed.userdata[name].spawn_pos)
player_effects.remove_effect(player, "inbed")
player:set_eye_offset(vector.new(0, 0, 0), vector.new(0, 0, 0))
player:set_local_animation(
{x=0, y=79},
{x=168, y=187},
{x=189, y=198},
{x=200, y=219},
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default.player_animation_speed)
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default.player_set_animation(player, "stand", default.player_animation_speed)
default.player_attached[name] = false
end
local function save_bed()
local f = io.open(bed_file, "w")
f:write(minetest.serialize(bed.userdata))
io.close(f)
saving = false
end
local function delayed_save()
if not saving then
saving = true
minetest.after(40, save_bed)
end
end
local function load_bed()
local f = io.open(bed_file, "r")
if f then
bed.userdata = minetest.deserialize(f:read("*all"))
io.close(f)
else
save_bed()
end
end
-- Server start
local function on_load()
load_bed()
end
-- Server shutdown
local function on_shutdown()
save_bed()
end
-- Joining player
local function on_joinplayer(player)
local name = player:get_player_name()
if not bed.userdata[name] then
bed.userdata[name] = {
in_bed = false,
spawn_yaw = 0,
spawn_pos = nil,
slept = false,
node_pos = nil,
}
delayed_save()
end
if bed.userdata[name].in_bed then
minetest.after(
0.1,
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function(player)
if player and player:is_player() then
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local name = player:get_player_name()
bed.userdata[name].in_bed = false
local n = minetest.get_node(bed.userdata[name].node_pos)
if n.name == "bed:bed_foot" then
local meta = minetest.get_meta(bed.userdata[name].node_pos)
if meta:get_string("player") == name then
meta:set_string("player", "")
end
end
take_player_from_bed(player)
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end
end, player)
end
end
-- Respawning player
local function on_respawnplayer(player)
local name = player:get_player_name()
if bed.userdata[name] then
if not bed.userdata[name].slept then
return
end
bed.userdata[name].in_bed = false
take_player_from_bed(player)
return true
end
end
-- Update function
local function on_globalstep(dtime)
timer = timer + dtime
if timer < timer_interval then
return
end
timer = 0
local sleeping_players = 0
for name, data in pairs(bed.userdata) do
if data.in_bed then
local player = minetest.get_player_by_name(name)
sleeping_players = sleeping_players + 1
if vector.distance(player:get_pos(), data.spawn_pos) > 2 then
player:move_to(data.spawn_pos)
end
end
end
local players = minetest.get_connected_players()
local player_count = #players
if player_count > 0 and (player_count / 2.0) < sleeping_players then
if minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.8 then
if not delay_daytime then
delay_daytime = true
minetest.after(
2,
function()
minetest.set_timeofday(0.23)
delay_daytime = false
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local players = minetest.get_connected_players()
for _, player in ipairs(players) do
if bed.userdata[player:get_player_name()].in_bed then
bed.userdata[player:get_player_name()].slept = true
end
end
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local msg
if #players == 1 then
msg = S("You have slept, rise and shine!")
else
msg = S("Players have slept, rise and shine!")
end
minetest.chat_send_all(minetest.colorize("#0ff", "*** " .. msg))
end)
delayed_save()
end
end
end
end
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minetest.register_on_mods_loaded(on_load)
minetest.register_on_shutdown(on_shutdown)
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_on_respawnplayer(on_respawnplayer)
minetest.register_globalstep(on_globalstep)
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-- Nodes
minetest.register_node(
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"bed:bed_foot",
{
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description = S("Bed"),
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drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
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sunlight_propagates = true,
wield_image = "bed_bed_inventory.png",
inventory_image = "bed_bed_inventory.png",
tiles = {"bed_foot.png", "default_wood.png", "bed_side.png"},
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
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},
selection_box = {
type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 1.5}
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},
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on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local pos
local undername = minetest.get_node(under).name
if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then
pos = under
else
pos = pointed_thing.above
end
if minetest.is_protected(pos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
if not node_def or not node_def.buildable_to then
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = "bed:bed_foot", param2 = dir})
minetest.set_node(botpos, {name = "bed:bed_head", param2 = dir})
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
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on_destruct = function(pos)
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
local head_pos = vector.add(pos, dir)
if minetest.get_node(head_pos).name == "bed:bed_head" then
minetest.remove_node(head_pos)
end
end,
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on_rightclick = function(pos, node, clicker, itemstack)
if not clicker:is_player() then
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return itemstack
end
local name = clicker:get_player_name()
local meta = minetest.get_meta(pos)
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local put_pos = vector.add(pos, vector.divide(minetest.facedir_to_dir(node.param2), 2))
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-- Clear player if player is not online
local playername_in_bed = meta:get_string("player")
if playername_in_bed ~= "" then
local player_in_bed = minetest.get_player_by_name(playername_in_bed)
if not player_in_bed then
meta:set_string("player", "")
end
end
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if name == meta:get_string("player") then
bed.userdata[name].in_bed = false
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take_player_from_bed(clicker)
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meta:set_string("player", "")
elseif meta:get_string("player") == "" and not default.player_attached[name]
and bed.userdata[name].in_bed == false then
if not minetest.settings:get_bool("bed_enable", true) then
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minetest.chat_send_player(name, minetest.colorize("#FFFF00", S("Sleeping is disabled.")))
return itemstack
end
local dir = minetest.facedir_to_dir(node.param2)
local above_posses = {
{x=pos.x, y=pos.y+1, z=pos.z},
vector.add({x=pos.x, y=pos.y+1, z=pos.z}, dir),
{x=pos.x, y=pos.y+2, z=pos.z},
vector.add({x=pos.x, y=pos.y+2, z=pos.z}, dir),
}
for a=1,#above_posses do
local apos = above_posses[a]
local anode = minetest.get_node(apos)
local adef = minetest.registered_nodes[anode.name]
if adef.walkable then
minetest.chat_send_player(name, minetest.colorize("#FFFF00", S("Not enough space to sleep!")))
return itemstack
end
end
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-- No sleeping while moving
if vector.length(clicker:get_player_velocity()) > 0.001 then
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minetest.chat_send_player(name, minetest.colorize("#FFFF00", S("You have to stop moving before going to bed!")))
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return itemstack
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end
put_pos.y = put_pos.y + 0.6
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local yaw = 0
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if node.param2 ~= 2 then
yaw = (node.param2 / 2.0) * math.pi
end
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bed.userdata[name].in_bed = true
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bed.userdata[name].spawn_yaw = yaw
bed.userdata[name].spawn_pos = put_pos
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bed.userdata[name].node_pos = pos
put_player_in_bed(clicker)
meta:set_string("player", name)
end
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return itemstack
end,
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can_dig = function(pos)
return minetest.get_meta(pos):get_string("player") == ""
end
})
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minetest.register_node(
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"bed:bed_head",
{
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
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pointable = false,
tiles = {"bed_head.png", "default_wood.png", "bed_side.png"},
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
}
})
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minetest.register_alias("bed:bed", "bed:bed_foot")
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-- Crafting
crafting.register_craft(
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{
output = "bed:bed",
items = {
"group:fuzzy 3",
"group:planks 3",
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}
})
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-- Player effects
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player_effects.register_effect(
"inbed",
{
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title = S("In bed"),
description = S("You're in a bed"),
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duration = -1,
physics = {
speed = 0,
jump = 0,
gravity = 0,
}
})
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-- Achievements
achievements.register_achievement(
"bedtime",
{
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title = S("Bed Time"),
description = S("Craft a bed."),
times = 1,
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craftitem = "bed:bed_foot",
})
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default.log("mod:bed", "loaded")