2015-09-01 17:15:24 +02:00
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#day-night cycle is 12 min(about)
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time_speed = 120
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# movement
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2015-10-20 21:34:12 +02:00
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movement_acceleration_default = 3.3
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movement_acceleration_fast = 5.0
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movement_acceleration_air = 2.0
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2015-09-01 17:15:24 +02:00
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2015-10-20 21:34:12 +02:00
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movement_speed_walk = 4.2
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movement_speed_fast = 7.0
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2015-10-19 23:59:28 +02:00
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movement_speed_crouch = 1.8
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movement_speed_climb = 2.4
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movement_speed_descend = 3.8
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movement_speed_jump = 6.9
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2015-09-01 17:15:24 +02:00
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2015-10-19 23:59:28 +02:00
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movement_liquid_fluidity = 0.8
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2015-10-20 21:34:12 +02:00
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movement_liquid_sink = 50.0
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2015-10-19 23:59:28 +02:00
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movement_gravity = 9.8
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2015-09-01 17:15:24 +02:00
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# privs
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2015-10-17 01:36:39 +02:00
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default_privs = interact, shout, spawn, fast, player_skin
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2015-09-01 17:15:24 +02:00
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# if you're given the inital stuff; a stone pick and 10 torches
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give_initial_stuff = false
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2015-10-20 20:44:38 +02:00
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# if players with interact can use the /fixlight chat command
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fixlight_command_enable = true
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2015-10-19 00:24:47 +02:00
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# if you can name chests when the sign is below the chest; may cause problems
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signs_allow_name_above = false
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2015-10-17 01:36:39 +02:00
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# possible player skins; make sure they exist in the form "player_skins_[skin].png"!
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player_skins_names = male,female
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2015-10-04 22:40:36 +02:00
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# if you drop items in your inventory when you die
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drop_items_on_die = true
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2015-09-07 18:56:11 +02:00
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# mob stuff
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mobs_enable_blood = false
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2015-10-25 22:18:54 +01:00
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# if mobs don't attack within 256 nodes of the staic_spawn_point; disabled in singleplayer
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mobs_safe_spawn = true
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2015-09-07 18:56:11 +02:00
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2015-09-01 17:15:24 +02:00
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# if beds can be slept in
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bed_enabled = true
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# if music players are usable
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music_enable = true
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2015-09-29 20:46:57 +02:00
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music_track = music_greyarms
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2015-09-01 17:15:24 +02:00
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# if dynamically changing weather is enabled
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weather_enable = true
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2015-09-23 20:07:30 +02:00
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weather_snow_enable = false
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2015-09-01 17:15:24 +02:00
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# if pvp is enabled
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enable_pvp = true
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2015-09-09 17:59:11 +02:00
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# tnt is enabled
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2015-09-01 17:15:24 +02:00
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tnt_enable = true
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2015-09-09 17:59:11 +02:00
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# if testing stuff is enabled
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testing_enable = false
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2015-09-09 18:20:37 +02:00
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# if hunger is enabled
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hunger_enable = true
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2015-10-05 20:18:49 +02:00
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hunger_step = 3
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2015-09-09 18:20:37 +02:00
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2015-10-20 21:34:12 +02:00
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# headbars(health bars above players/entities)
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2015-10-04 22:40:36 +02:00
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headbars_enable = true
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headbars_scale = 1
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2015-10-05 00:08:37 +02:00
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# private messages
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pm_enable_saving = true
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2015-10-01 01:10:06 +02:00
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# ambience noises
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flowing_water_sounds = true
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2015-09-27 01:58:55 +02:00
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# server(user stuff)
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2015-09-06 03:04:11 +02:00
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max_users = 16
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2015-10-05 20:25:11 +02:00
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player_transfer_distance = 5 # 80 nodes
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2015-09-27 01:58:55 +02:00
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# server(performance stuff)
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max_block_generate_distance = 5
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2015-09-01 17:15:24 +02:00
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max_block_send_distance = 3
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max_simultaneous_block_sends_per_client = 20
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max_simultaneous_block_sends_server_total = 100
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time_send_interval = 5
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active_block_range = 4
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2015-09-27 01:58:55 +02:00
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server_map_save_interval = 20
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2015-09-01 17:15:24 +02:00
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# mapgen
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2015-10-05 21:38:18 +02:00
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# NP: offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
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# generic
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water_level = 1
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2015-09-01 17:15:24 +02:00
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mg_flags = trees, caves
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2015-10-05 21:38:18 +02:00
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mg_biome_np_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
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# mapgen v6
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2015-09-01 17:15:24 +02:00
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mgv6_spflags = nojungles
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mgv6_freq_desert = 0.65
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mgv6_freq_beach = -0.04
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2015-10-04 00:48:48 +02:00
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2015-10-05 21:38:18 +02:00
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#mapgen v7
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mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
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2015-09-01 17:15:24 +02:00
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2015-10-05 21:38:18 +02:00
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# valleys mapgen
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mg_valleys_river_size = 5
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mg_valleys_river_depth = 2
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2015-10-04 00:48:48 +02:00
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2015-10-05 21:38:18 +02:00
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mg_valleys_np_biome_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
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mg_valleys_np_terrain_height = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
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